MantisBT - VCMI
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0000052VCMIAI - Battlespublic2009-10-03 09:002011-03-02 23:58
Tow dragon 
Tow 
normalminoralways
closedfixed 
0.72 
0.84 
0000052: AI doesn't recognize the front hex of a 2-hex creature
0.72#73 : AI doesn't recognize the front hex of a 2-hex creature (or so it seems).

During my attempts to reproduce bugs 0.72#71&72, the enemy Angels were sometimes flying just in front of my Dragons, but were never attacking them. It's not easy to reproduce, as the AI moved the Angels there in only 3 of my 15 replays of the battle, but in those 3 cases, the 8 Angels flew there without killing my 2 Dragons (which should have been the logic choice for the AI: the only reachable enemy, and not a large stack of shooters, to make sense that they go there for blocking purpose):
Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2952#2952 [^]
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Issue History
2009-10-03 09:00Tow dragonNew Issue
2009-10-10 02:11ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=145#r145
2009-10-10 02:11ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=147#r147
2010-05-29 19:14ZamolxisProduct Version => 0.72
2010-05-29 19:14ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=771#r771
2011-01-15 02:59TowNote Added: 0001484
2011-01-15 02:59TowStatusnew => resolved
2011-01-15 02:59TowFixed in Version => 0.89
2011-01-15 02:59TowResolutionopen => fixed
2011-01-15 02:59TowAssigned To => Tow
2011-03-02 23:58ZamolxisNote Added: 0001593
2011-03-02 23:58ZamolxisStatusresolved => closed

Notes
(0001484)
Tow   
2011-01-15 02:59   
r1910 brought a new battle AI, still very, very basic but the issue described here should be gone.
(0001593)
Zamolxis   
2011-03-02 23:58   
Verified as fixed in 0.84 (I had several instances of AI heading to and attacking the front hex of my Phoenix, Nomad, Pegasus, etc)