(0002055)
|
Gesh
|
2011-09-25 15:15
|
|
Hello, I believe the patch that I just uploaded solves the issue. It actually solves another problem - if you tap space twice, while you are not at an adventure object and no path is drawn, an assert in CPlayerInterface::eraseCurrentPathOf() at line 2053 fails, which is logical, because the function tries to delete something (the paths variable), which isnt there. On the other hand the call to assert makes the game to call abort() and crash (at least on my pc), because a call to WriteConsoleW in the assert() function returns non null. All this is now aleviated, but the last issue is maybe an indication for a deeper problem. |
|