MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000469 | VCMI | GUI - Other | public | 2010-05-30 13:37 | 2011-08-31 16:52 |
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Reporter | Zamolxis | |
Assigned To | Ivan | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 |
Product Version | 0.8b | |
Target Version | | Fixed in Version | 0.84 | |
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Summary | 0000469: Issues with the creature cards, especially in the split screen (creature missing from the card or out of focus - new 0.8b bug) |
Description | First I noticed it when I wanted to leave guards in a Garrison: Psychic Elementals were not at all in the picture. Then I noticed that it's valid for all Split screens, with different impacts for other creatures (i.e.: Centaurs out of focus).
Then I simply opened the Fort screen (at Rampart, but it's general), and I noticed there were some things wrong with the animation in the cards for most of the creatures. |
Steps To Reproduce | Should be easily reproducible using the map in 0000327. If not, let me know and I'll run further tests (so far I checked it's valid also for new games, not only saved). |
Additional Information | |
Tags | No tags attached. |
Relationships | has duplicate | 0000490 | closed | Ivan | Failure units animations in fort/citadel/castle - units disappear | related to | 0000489 | closed | Tow dragon | Phoenix does not "stay" in its hexes if placed in the upper row, while playing in one of the x600 resolutions |
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Attached Files | 2010-05-30_LeaveGuards.jpg (125,635) 2010-05-30 13:37 https://bugs.vcmi.eu/file_download.php?file_id=373&type=bug
2010-05-30_CreatureSplit.jpg (51,652) 2010-05-30 13:37 https://bugs.vcmi.eu/file_download.php?file_id=374&type=bug
unit tends to disappear from fort card.jpg (17,367) 2010-11-19 12:44 https://bugs.vcmi.eu/file_download.php?file_id=608&type=bug
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Issue History |
Date Modified | Username | Field | Change |
2010-05-30 13:37 | Zamolxis | New Issue | |
2010-05-30 13:37 | Zamolxis | File Added: 2010-05-30_LeaveGuards.jpg | |
2010-05-30 13:37 | Zamolxis | File Added: 2010-05-30_CreatureSplit.jpg | |
2010-06-01 22:57 | Zamolxis | Relationship added | related to 0000490 |
2010-11-15 15:16 | Ivan | Relationship replaced | has duplicate 0000490 |
2010-11-15 15:17 | Ivan | Note Added: 0001397 | |
2010-11-15 15:17 | Ivan | Status | new => resolved |
2010-11-15 15:17 | Ivan | Fixed in Version | => 0.89 |
2010-11-15 15:17 | Ivan | Resolution | open => fixed |
2010-11-15 15:17 | Ivan | Assigned To | => Ivan |
2010-11-19 12:44 | Boulie | Note Added: 0001429 | |
2010-11-19 12:44 | Boulie | File Added: unit tends to disappear from fort card.jpg | |
2010-11-19 15:08 | Ivan | Note Added: 0001431 | |
2010-11-19 15:21 | Boulie | Note Added: 0001432 | |
2010-11-19 16:46 | Ivan | Note Added: 0001434 | |
2010-11-19 17:00 | Ivan | Note Edited: 0001434 | bug_revision_view_page.php?bugnote_id=1434#r1193 |
2010-11-20 11:05 | Boulie | Note Added: 0001435 | |
2011-08-31 16:48 | Zamolxis | Relationship added | related to 0000489 |
2011-08-31 16:52 | Zamolxis | Note Added: 0001948 | |
2011-08-31 16:52 | Zamolxis | Status | resolved => closed |
Notes |
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(0001397)
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Ivan
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2010-11-15 15:17
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(0001429)
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Boulie
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2010-11-19 12:44
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Still it is not perfect. In castle's Fort units have tendency to disappear.
added screenshot |
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(0001431)
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Ivan
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2010-11-19 15:08
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This was fixed AFTER last release. You're using SVN verson? It works just fine for me - have not noticed anything after observing fort screen for about 5 minutes.
Creature may go out of focus a bit during attack\defence animation but nothing that can produce such effect and it is present in H3 as well. |
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(0001432)
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Boulie
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2010-11-19 15:21
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(0001434)
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Ivan
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2010-11-19 16:46
(edited on: 2010-11-19 17:00) |
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>> I use last version from forum.
And this was fixed AFTER that version was released. Re-check when next version comes out.
BTW - look here
http://img130.imageshack.us/img130/149/screenshot8ma.png [^]
That text "Fixed in version - next" means that bug was fixed in next, not yet released version of the game.
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(0001435)
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Boulie
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2010-11-20 11:05
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Yes, sorry Ivan, I was in work while I was writing this and I didn't noticed the date of your fix ...and other important things ;)
Thanks for your patience |
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Verified in 0.85 and confirmed as fixed |
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