MantisBT - VCMI
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0000445VCMIMechanics - Objectspublic2010-03-18 14:552014-05-30 17:39
Boulie 
Warmonger 
normaltweakalways
closedfixed 
0.8 
0.83 
0000445: dwelling differences
1. Basilisk Pit - should be able to recruit basilisks (4th lvl creature) without fighting them. EDIT: Gorgon Lair should have defenders instead.

2. Altar of Earth / Earth elemental conflux - should fight with 12 earth elementals not 9 (in Elamental conflux is ok)

3. Pyre - should be able to recruit 1 firebird not 2. CORRECTION: Recruit 2 is fine, but defenders should be 6 i/o 3.

4. Sulfurous Lair / Frozen Clifs / Crystal Cavern - should fight with 3 dragons not "4G" ??? (with 2G dmgs ;) (see screenshots)

5. Magic Forest - should fight with 3 dragons not 0, and in VCMI can fight with them repeatedly

All other dwelings seems to be ok.
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jpg Clipboard01.jpg (113,796) 2010-03-18 14:55
https://bugs.vcmi.eu/file_download.php?file_id=346&type=bug
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jpg Clipboard02.jpg (129,588) 2010-03-18 14:56
https://bugs.vcmi.eu/file_download.php?file_id=347&type=bug
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jpg Clipboard03.jpg (122,007) 2010-03-18 14:56
https://bugs.vcmi.eu/file_download.php?file_id=348&type=bug
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Issue History
2010-03-18 14:55BoulieNew Issue
2010-03-18 14:55BoulieFile Added: Clipboard01.jpg
2010-03-18 14:56BoulieFile Added: Clipboard02.jpg
2010-03-18 14:56BoulieFile Added: Clipboard03.jpg
2010-03-18 19:40WarmongerNote Added: 0000821
2010-03-18 19:43WarmongerNote Edited: 0000821bug_revision_view_page.php?bugnote_id=821#r710
2010-03-18 19:44WarmongerNote Edited: 0000821bug_revision_view_page.php?bugnote_id=821#r711
2010-03-18 19:46WarmongerNote Edited: 0000821bug_revision_view_page.php?bugnote_id=821#r712
2010-03-18 20:00WarmongerNote Edited: 0000821bug_revision_view_page.php?bugnote_id=821#r713
2010-03-18 20:35BoulieNote Added: 0000822
2010-03-18 20:44BoulieNote Added: 0000823
2010-03-18 21:10ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=715#r715
2010-03-18 21:24ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=716#r716
2010-03-18 21:31ZamolxisNote Added: 0000824
2010-03-18 21:37ZamolxisNote Edited: 0000824bug_revision_view_page.php?bugnote_id=824#r718
2010-06-28 17:42WarmongerAssigned ToTow => Warmonger
2010-06-28 17:43WarmongerNote Added: 0000993
2010-06-28 17:50WarmongerNote Added: 0000994
2010-06-28 17:50WarmongerStatusassigned => resolved
2010-06-28 17:50WarmongerFixed in Version => 0.89
2010-06-28 17:50WarmongerResolutionopen => fixed
2010-08-01 18:36ZamolxisNote Added: 0001273
2010-08-01 18:36ZamolxisStatusresolved => feedback
2010-08-01 18:36ZamolxisResolutionfixed => reopened
2010-08-01 18:39ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1087#r1087
2010-08-01 18:40ZamolxisNote Edited: 0001273bug_revision_view_page.php?bugnote_id=1273#r1089
2010-08-15 08:01WarmongerNote Added: 0001314
2010-08-15 08:01WarmongerStatusfeedback => resolved
2010-08-15 08:01WarmongerFixed in Version0.82 => 0.89
2010-08-15 08:01WarmongerResolutionreopened => fixed
2014-05-30 17:39beegeeStatusresolved => closed

Notes
(0000821)
Warmonger   
2010-03-18 19:40   
(edited on: 2010-03-18 20:00)
Weekly growth of Firebirds is 2. I also believe that there should be 'B' for billion instead of giga, however K is already used for thousands.
Also, why is damage number signed?

Magic forest can be fought only once, but the number of guards is decreased by 0 I suppose and thus they never dissapear.

(0000822)
Boulie   
2010-03-18 20:35   
Yes, with firebirds I was wrong, I forgot to remove the league txt files during checking the dwellings.
(0000823)
Boulie   
2010-03-18 20:44   
but what is wrong in Pyre in this moment that you should fight with 6 firebirds not 3 ;)
so if the growth is 2 there should be 6 guards, if growth is 1 the guards number is 3 but this case should be marked as feature/mod.
(0000824)
Zamolxis   
2010-03-18 21:31   
(edited on: 2010-03-18 21:37)
I made some additions to the report:
- We have defenders at Basiliks Pit "because" we don't have them at Gorgon Lair (so just some mix in allocations)
- Correction for Pyre (6 defenders) as mentioned by Boulie above.

About letter codes for high stacks, I'm fine to keep the current system (K, M, G, T...). We will anyway so rarely have above 1 million creatures in stack, so we'll almost never see values that need other letter code than K.

Also, this report has several bugs in one. Tow, if you prefer to handle some of them separately, let me know and I can make a split.

(0000993)
Warmonger   
2010-06-28 17:43   
Today I was defeated by -6 Azure Dragons, now it's the time for revenge!
(0000994)
Warmonger   
2010-06-28 17:50   
Trivial. (level-8)*3 formula was quite overcomplicated :P
(0001273)
Zamolxis   
2010-08-01 18:36   
(edited on: 2010-08-01 18:40)
We still find guards @ Basilisk Pit, while Gorgon Lair is unguarded.

If you prefer, I can make a split - but then just confirm which bugs exactly have been fixed and then I'll create a new report for them and leave this in Resolved.

(0001314)
Warmonger   
2010-08-15 08:01   
Fixed monsters.txt in r1743. Creatures are listed in different order according to ERM help:

102, 103 - gorgons, tier 5
104, 105 - serpent flies, tier 3
105, 106 - basilisk, tier 4