MantisBT - VCMI
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0000386VCMIGUI - Otherpublic2010-02-28 05:142022-04-12 09:17
Zamolxis 
SXX 
normalminoralways
closedfixed 
0.75e 
0.98f 
0000386: Den of Thieves / Thieves' Guild interface issues
You probably know some of them, but here is what I noticed so far:

a) [FIXED] Redundant quotation marks for precious resources

b) [FIXED] Fonts for heroes' primary skills

c) AI personalities missing, placeholder "cPersonality" does not fit in the cell

d) All resources but Gold are placed too much to the right

e) [FIXED] Resource Bar does not have the proper length (see a few blue pixel columns in the right end)

f) [FIXED] Wrong Check button - the one in VCMI now is probably the one used for other screens; but Thieves' Guild actually has a button which is not so wide but is bigger on the vertical.

g) flags are not centered.

h) some fields are not implemented yet.

i) ESC does not close window.
No tags attached.
related to 0000213assigned SXX No info about creature amounts should be presented with less than 2 thieves guilds. 
related to 0002109assigned SXX Den of Thieves - incorrect show 
related to 0000907resolved Tow Hotkey suggestions for Thieves' Guild and Tavern 
related to 0001559closed SXX Depending on quantity of taverns, information in them isn't displayed 
jpg 2010-02-28_ThievesGuild.jpg (156,901) 2010-02-28 05:14
https://bugs.vcmi.eu/file_download.php?file_id=261&type=bug
jpg
Issue History
2010-02-28 05:14ZamolxisNew Issue
2010-02-28 05:14ZamolxisFile Added: 2010-02-28_ThievesGuild.jpg
2010-07-25 22:54IvanDescription Updatedbug_revision_view_page.php?rev_id=991#r991
2010-07-25 22:57IvanNote Added: 0001165
2012-03-11 15:21ZamolxisIssue cloned: 0000907
2012-03-11 15:21ZamolxisRelationship addedrelated to 0000907
2012-09-30 21:08ZamolxisNote Added: 0003150
2012-09-30 21:08ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1981#r1981
2012-09-30 21:22ZamolxisNote Edited: 0003150bug_revision_view_page.php?bugnote_id=3150#r1983
2012-11-09 15:41IxtreonNote Added: 0003203
2012-11-09 17:23IxtreonNote Edited: 0003203bug_revision_view_page.php?bugnote_id=3203#r2038
2012-11-09 23:29IvanAssigned To => Ivan
2012-11-09 23:29IvanStatusnew => assigned
2012-11-10 22:07IvanNote Added: 0003204
2012-11-15 17:30IvanAssigned ToIvan =>
2012-11-15 17:30IvanStatusassigned => new
2014-02-15 15:05IvanRelationship addedrelated to 0001559
2015-12-01 03:38SXXNote Added: 0006139
2015-12-01 03:42SXXRelationship addedrelated to 0000213
2015-12-01 03:42SXXRelationship addedrelated to 0002109
2015-12-01 03:43SXXAssigned To => SXX
2015-12-01 03:43SXXStatusnew => assigned
2015-12-04 15:50SXXNote Added: 0006140
2015-12-04 15:50SXXStatusassigned => resolved
2015-12-04 15:50SXXFixed in Version => 0.98f
2015-12-04 15:50SXXResolutionopen => fixed
2022-04-12 09:17PovelitelStatusresolved => closed

Notes
(0001165)
Ivan   
2010-07-25 22:57   
I've update report - this one is partially fixed in 1690
(0003150)
Zamolxis   
2012-09-30 21:08   
(edited on: 2012-09-30 21:22)
Updated with point i) ESC does not close window (noticed in 0.89d)

(0003203)
Ixtreon   
2012-11-09 15:41   
(edited on: 2012-11-09 17:23)
Noticed a few differences in the way the flags are positioned in VCMI and the original game (if they are less than 4, they should be exactly centered, otherwise act as they do) and wrote a quick fix:
    https://gist.github.com/4046199 [^]

I also tried (!) implementing the "Kingdom Army Strength" field, noticing the getArmyStrength() function . Additional check had to be added to keep the method consistent with the original game, as it doesn't account for garrisoned heroes in vanilla H3. (I've always found that annoying but.. oh well).
Also I'm not sure that's the cleanest way to write it OR if that function calculates the right values (inspecting it led me to dead end), but hey - it seemed to work fine after a number of tests. Would love it if someone reviews it!
Here's the diff file:
    https://gist.github.com/4046378 [^]

(0003204)
Ivan   
2012-11-10 22:07   
Looks OK except for a bit weird H3 behaviour (why town garrison is not part of kingdom army?)

One note regarding patch: instead of copy-pasting macro you could write "getArmyStrength" function and use it - no code duplication.

See revision 3003 - committed.
(0006139)
SXX   
2015-12-01 03:38   
Gold income implemented in this branch:
https://github.com/vcmi/vcmi/pull/145 [^]
https://github.com/vcmi/vcmi/commit/a62ee65d72a655d18c7f2d07c2a472d4438a6db4 [^]
(0006140)
SXX   
2015-12-04 15:50   
All remaining issues are fixed in this pull:
https://github.com/vcmi/vcmi/pull/145 [^]

It's complete already so I'm think it's okay to close this. Merge soon.