MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000374 | VCMI | Mechanics - Town structures | public | 2010-02-20 00:14 | 2010-07-14 09:43 |
Reporter | Zamolxis | ||||
Assigned To | Warmonger | ||||
Priority | low | Severity | feature | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 0.75 | ||||
Target Version | Fixed in Version | 0.8 | |||
Summary | 0000374: H3 allowed multiple capitols if built from Map Editor, VCMI doesn't | ||||
Description | This restriction was introduced following a report in the 0.72 thread I believe. But I was surprised to discover that in both H3C and WoG, if I give a player more Capitols from Map Editor, he gets to keep them at game start. I'm not sure if this was intended by NWC, but as long as it worked like that in H3, perhaps we should keep it as such in VCMI (it would provide the map makers more possibilities if we keep it as in H3). | ||||
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Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-02-20 00:14 | Zamolxis | New Issue | |||
2010-02-27 06:59 | Warmonger | Status | new => assigned | ||
2010-02-27 06:59 | Warmonger | Assigned To | => Warmonger | ||
2010-02-27 07:01 | Warmonger | Note Added: 0000695 | |||
2010-02-27 09:45 | Zamolxis | Note Added: 0000698 | |||
2010-02-28 06:37 | Warmonger | Note Added: 0000701 | |||
2010-02-28 06:37 | Warmonger | Status | assigned => resolved | ||
2010-02-28 06:37 | Warmonger | Fixed in Version | => 0.89 | ||
2010-02-28 06:37 | Warmonger | Resolution | open => fixed | ||
2010-07-14 09:43 | Zamolxis | Note Added: 0001117 | |||
2010-07-14 09:43 | Zamolxis | Status | resolved => closed |
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