MantisBT - VCMI
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0000374VCMIMechanics - Town structurespublic2010-02-20 00:142010-07-14 09:43
Zamolxis 
Warmonger 
lowfeaturealways
closedfixed 
0.75 
0.8 
0000374: H3 allowed multiple capitols if built from Map Editor, VCMI doesn't
This restriction was introduced following a report in the 0.72 thread I believe. But I was surprised to discover that in both H3C and WoG, if I give a player more Capitols from Map Editor, he gets to keep them at game start. I'm not sure if this was intended by NWC, but as long as it worked like that in H3, perhaps we should keep it as such in VCMI (it would provide the map makers more possibilities if we keep it as in H3).
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Issue History
2010-02-20 00:14ZamolxisNew Issue
2010-02-27 06:59WarmongerStatusnew => assigned
2010-02-27 06:59WarmongerAssigned To => Warmonger
2010-02-27 07:01WarmongerNote Added: 0000695
2010-02-27 09:45ZamolxisNote Added: 0000698
2010-02-28 06:37WarmongerNote Added: 0000701
2010-02-28 06:37WarmongerStatusassigned => resolved
2010-02-28 06:37WarmongerFixed in Version => 0.89
2010-02-28 06:37WarmongerResolutionopen => fixed
2010-07-14 09:43ZamolxisNote Added: 0001117
2010-07-14 09:43ZamolxisStatusresolved => closed

Notes
(0000695)
Warmonger   
2010-02-27 07:01   
I think it would be fine if Capitols were not destroyed at game start, but only when town with another Capitol is conquered.
(0000698)
Zamolxis   
2010-02-27 09:45   
^

Yes, that's exactly how H3 behaved.
(0000701)
Warmonger   
2010-02-28 06:37   
Fixed in r1519.
(0001117)
Zamolxis   
2010-07-14 09:43   
Verified in 0.81