MantisBT - VCMI
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0000033VCMIGUI - Battlespublic2009-10-02 11:562011-09-18 18:37
Tow dragon 
beegee 
normalminorhave not tried
closedfixed 
0.7 
0.86 
0000033: Creatures tend to stop at every hex during movemen (0.7b#30)
Aidis:

Creatures tend to stop for a short while at every hex when you move
them in battle. Easier to see if you choose the fastest animation speed.

http://forum.vcmi.eu/viewtopic.php?p=1969#1969 [^]
copied from sf tracker
No tags attached.
related to 0000113closed Ivan Sound "creature moved" restarts on every tile 
Issue History
2009-10-02 11:56Tow dragonNew Issue
2009-10-02 13:44ZamolxisCategoryGUI - battles =>
2009-10-02 16:28OnionKnightDescription Updatedbug_revision_view_page.php?rev_id=22#r22
2009-10-02 16:29OnionKnightDescription Updatedbug_revision_view_page.php?rev_id=25#r25
2010-05-29 19:00ZamolxisProduct Version => 0.7
2010-05-29 19:00ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=763#r763
2010-11-15 01:16ZamolxisRelationship addedrelated to 0000113
2010-11-15 01:18ZamolxisNote Added: 0001382
2011-05-29 14:57ZamolxisNote Added: 0001754
2011-05-29 14:57ZamolxisStatusassigned => confirmed
2011-05-29 15:13WarmongerNote Added: 0001755
2011-06-26 09:39beegeeStatusconfirmed => assigned
2011-06-26 09:39beegeeAssigned ToTow dragon => beegee
2011-08-01 17:36beegeeNote Added: 0001893
2011-08-01 17:36beegeeStatusassigned => resolved
2011-08-01 17:36beegeeResolutionopen => fixed
2011-08-01 17:36beegeeFixed in Version => 0.89
2011-09-18 18:37ZamolxisNote Added: 0002028
2011-09-18 18:37ZamolxisStatusresolved => closed

Notes
(0001382)
Zamolxis   
2010-11-15 01:18   
Possibly related to 113: both creature movement mechanics, animation + sound, restarting at every hex?
(0001754)
Zamolxis   
2011-05-29 14:57   
This is just to report this behaviour worsened since 0.84b/c, especially when creature changes diagonal direction (so it's best noticed if you have a creature move up or down the battlefield).
(0001755)
Warmonger   
2011-05-29 15:13   
It's a real pain in the debug version, but in release it runs smoothly for me. Maybe it just needs lot of computing power? :P
(0001893)
beegee   
2011-08-01 17:36   
Fixed in Rev2272
(0002028)
Zamolxis   
2011-09-18 18:37   
Checked in 0.86 and confirmed as fixed. There seem to remain an issue with changing diagonal, but I guess that has a different cause.