MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003136 | VCMI | Mods | public | 2020-07-21 08:26 | 2023-04-12 16:56 |
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Reporter | N0th1ng | |
Assigned To | Ivan | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.99 | |
Target Version | | Fixed in Version | | |
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Summary | 0003136: Game crashes when level up |
Description | Everytime I level up by choose exp in treasure box event, interact with learning, or defeat enemy, the game crashes before the level up window shows up. |
Steps To Reproduce | -) Interact with learning stone
-) Choose Exp in treasure box event
-) Defeat enemy
While almost level up. |
Additional Information | Load save doesn't solve the bug either, the game still crashes after that. |
Tags | No tags attached. |
Relationships | |
Attached Files | VCMI_Client_log.txt (15,266,324) 2020-07-21 08:26 https://bugs.vcmi.eu/file_download.php?file_id=3091&type=bug journey.vcgm1 (10,073,344) 2020-07-21 09:05 https://bugs.vcmi.eu/file_download.php?file_id=3092&type=bug journey.vsgm1 (10,069,020) 2020-07-21 09:08 https://bugs.vcmi.eu/file_download.php?file_id=3093&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2020-07-21 08:26 | N0th1ng | New Issue | |
2020-07-21 08:26 | N0th1ng | File Added: VCMI_Client_log.txt | |
2020-07-21 08:43 | misiokles | Note Added: 0007914 | |
2020-07-21 09:05 | N0th1ng | File Added: journey.vcgm1 | |
2020-07-21 09:08 | N0th1ng | File Added: journey.vsgm1 | |
2020-07-21 09:13 | N0th1ng | Note Added: 0007915 | |
2020-07-21 09:15 | N0th1ng | Note Edited: 0007915 | bug_revision_view_page.php?bugnote_id=7915#r3603 |
2020-07-21 09:55 | misiokles | Note Added: 0007916 | |
2020-07-21 10:10 | N0th1ng | Note Added: 0007917 | |
2020-07-21 10:10 | N0th1ng | Note Edited: 0007917 | bug_revision_view_page.php?bugnote_id=7917#r3605 |
2020-07-21 15:14 | N0th1ng | Note Added: 0007918 | |
2020-07-21 17:08 | misiokles | Note Added: 0007919 | |
2020-07-22 08:53 | N0th1ng | Note Added: 0007920 | |
2020-07-22 12:24 | N0th1ng | Note Edited: 0007920 | bug_revision_view_page.php?bugnote_id=7920#r3607 |
2022-03-16 12:31 | Povelitel | Note Added: 0008120 | |
2022-04-05 10:01 | Povelitel | Priority | high => normal |
2022-04-05 10:01 | Povelitel | Category | Mechanics - Other => Mods |
2023-04-12 16:37 | krs | Note Added: 0008551 | |
2023-04-12 16:56 | Ivan | Status | new => resolved |
2023-04-12 16:56 | Ivan | Resolution | open => fixed |
2023-04-12 16:56 | Ivan | Assigned To | => Ivan |
Notes |
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Could you upload save files (both) and mod list? |
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(0007915)
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N0th1ng
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2020-07-21 09:13
(edited on: 2020-07-21 09:15) |
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Sure thing, mod list:
-) New old spells (Spells)
-) Horde (Town)
-) Abyss (Town)
-) Cetatea (Town)
-) Greenhouse (Town)
-) Refugee (Town)
-) Christmas (Town)
-) Foundry (Town)
-) H4 Artifacts - commanders
-) Mod design team mods (Forge town and neutral creatures)
-) Amethyst (Town)
-) Cathedral (Town)
-) Warlock (Town)
-) Plane of earth (Town)
-) Necropol (Town)
-) Forgotten tales (Town)
-) Grove trith edition (Town)
-) Preserve (Town)
-) Asylum (Town)
-) Ciberium (Town)
-) Abode (Town)
-) H4 Artifacts - regular
-) highlands (Town)
-) Witchking artifacts
-) Pavilion (Town)
-) Haven (Town)
-) Courtyard (Town)
-) Dark elemental
-) Farriery (Town)
-) Death valley (Town)
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Do you have all those mods enabled at once? If yes - it's probably not VCMI fault itself but incompatibilities between some mods. Some mods have bugs, some mods are not finished. It's safer to enable two-three mods, play a while and the enable another mod and so on.
btw - Foundry and Farriery town are the same towns, only name was changed. |
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Yes, looks like I have to test which mod is unstable. Also, Foundry is actually alternate version of Ciberium. Forge and farriery is the same towns, hopefully that's the problem. Thanks and cheers mate!
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So, after troubleshooting each town mods involving interact with lots of treasure boxes for exp, this is the result:
-) Horde (Town) YES
-) Abyss (Town) YES
-) Cetatea (Town) YES
-) Greenhouse (Town) YES
-) Refugee (Town) YES
-) Christmas (Town) YES
-) Foundry (Town) YES
-) Amethyst (Town)
-) Cathedral (Town)YES
-) Warlock (Town) YES
-) Plane of earth (Town) YES
-) Necropol (Town) YES
-) Forgotten tales (Town) YES
-) Grove trith edition (Town) YES
-) Preserve (Town) YES
-) Asylum (Town) YES
-) Ciberium (Town) YES
-) Abode (Town) YES
-) highlands (Town) YES
-) Pavilion (Town) YES
-) Haven (Town) NO
-) Courtyard (Town) YES
-) Farriery (Town) YES
-) Death valley (Town) YES
Shame Haven is the source of the problem, it has interesting units. Well, problem solved! Thanks for the help! |
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Strange, indeed. Because Haven works fine for me. But I don't have enabled many mods (for example Plane of earth, Abode or Necropol). |
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(0007920)
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N0th1ng
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2020-07-22 08:53
(edited on: 2020-07-22 12:24) |
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Well, at one point, I had troubleshooting Haven town by disable all mods except Haven mod, but the result is still same, still crashes.
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Does the game work well without mods? |
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(0008551)
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krs
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2023-04-12 16:37
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Yes it does work :)
Cannot confirm with Haven installed either
Can be closed. |
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