MantisBT - VCMI | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003125 | VCMI | GUI - Battles | public | 2020-05-16 20:07 | 2023-01-09 20:15 |
| Reporter | Czesiek | ||||
| Assigned To | Ivan | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | Linux | OS | Ubuntu | OS Version | 20.04 |
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0003125: Palisade covering other elements of the battleground | ||||
| Description | On the battle view during siege, you can see that palisade is covering more important layers - like dead units, or current unit movement range or grid. See screenshot | ||||
| Steps To Reproduce | Attack a barbarian town, enable grid, optionally kill a unit on the palisade. Didn't test it with other towns. | ||||
| Additional Information | Encountered on nullkiller_ai branch, but seems unrelated to AI so I expect it's a develop issue as well. Compiled with gcc 9.3.0 (default on ubuntu 20.04) | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://bugs.vcmi.eu/file_download.php?file_id=3068&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2020-05-16 20:07 | Czesiek | New Issue | |||
| 2020-05-16 20:07 | Czesiek | File Added: Screenshot from 2020-05-16 21-43-11.png | |||
| 2022-12-17 14:12 | Ivan | Assigned To | => Ivan | ||
| 2022-12-17 14:12 | Ivan | Status | new => assigned | ||
| 2022-12-17 17:14 | Ivan | Status | assigned => confirmed | ||
| 2023-01-09 20:15 | Ivan | Note Added: 0008433 | |||
| 2023-01-09 20:15 | Ivan | Status | confirmed => resolved | ||
| 2023-01-09 20:15 | Ivan | Resolution | open => fixed | ||
| Notes | |||||
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