MantisBT - VCMI
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0002734VCMIMechanics - Town structurespublic2017-07-21 08:372017-07-22 12:57
Anubis 
 
lowfeaturealways
newopen 
x32Windows7
0.99 
 
0002734: "Randomness at start" for dwellings and hero armies fix - like it was done in HotA.
1. Player Towns with Fort always have level 2 dwelling built by default.
2. Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.
Those are two fixes implemented by HotA in order to remove the random factors from the game start. I'm requesting those because it makes better for the Multiplayer, Singleplayer games and hero balance. Right now, it's hardly possible to get a 3rd stack in hero's starting army.
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Issue History
2017-07-21 08:37AnubisNew Issue
2017-07-21 12:52misioklesNote Added: 0007154
2017-07-21 12:54misioklesNote Edited: 0007154bug_revision_view_page.php?bugnote_id=7154#r3371
2017-07-21 13:10AnubisNote Added: 0007156
2017-07-22 12:57SXXSeveritytweak => feature

Notes
(0007154)
misiokles   
2017-07-21 12:52   
(edited on: 2017-07-21 12:54)
Just a note:
It's normal H3 mechanism.
- First always available stack
- Second stack has 90 % chance to appear
- Third stack with just 20 % chance to appear

About starting war machines it's a problem in vcmi, because war machines is treated as normal creature and can be configured only by tooking place of normal creature stack.

(0007156)
Anubis   
2017-07-21 13:10   
misiokles, I know that it's an H3 mechanism. This is more of "change for consistency", it can also be argued that it is a balance change.
The war machines part works like this in vanilla H3 SoD as far as I know. So they can also be not present in the hero's starting army.