MantisBT - VCMI
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0000027VCMIGUI - Battlespublic2009-10-02 11:492012-09-18 23:52
Tow dragon 
ori.bar 
normalminoralways
closedfixed 
0.71 
0.87 
0000027: Cres. "hover" anim. played on every mouse move (0.71#50)
pHOMM:

50__battle mouse hover on non-current unit makes the "special
hoveranimation" , but small quick mouse moving makes the anim start and
start again - unit like mad, u need to make it finish or even start again
after rehovering mouse

http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^]
copied from sf tracker
No tags attached.
related to 0000064closed ori.bar Custom creature animation in battle does not work for the active stack 
related to 0000048closed  blue glowing border around selected creatures restarts every time when cursor moves 
related to 0001077resolved Ivan Remaining issues with custom creature animations in battle 
Issue History
2009-10-02 11:49Tow dragonNew Issue
2009-10-02 13:44ZamolxisCategoryGUI - battles =>
2009-10-02 16:31OnionKnightDescription Updatedbug_revision_view_page.php?rev_id=32#r32
2010-05-29 18:55ZamolxisProduct Version => 0.71
2010-05-29 18:55ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=754#r754
2010-11-20 21:48ZamolxisRelationship addedrelated to 0000048
2011-03-06 23:42ZamolxisRelationship addedrelated to 0000064
2011-03-09 21:03ZamolxisAssigned ToTow dragon => ungureanuli
2011-05-31 14:04beegeeNote Added: 0001778
2011-05-31 14:11beegeeNote Edited: 0001778bug_revision_view_page.php?bugnote_id=1778#r1341
2011-09-02 11:53ZamolxisAssigned Toungureanuli => ori.bar
2011-09-04 00:12ori.barNote Added: 0001981
2011-09-04 01:50ZamolxisNote Added: 0001985
2011-09-04 01:50ZamolxisStatusassigned => resolved
2011-09-04 01:50ZamolxisFixed in Version => 0.89
2011-09-04 01:50ZamolxisResolutionopen => fixed
2011-09-05 06:53WarmongerStatusresolved => assigned
2011-09-05 06:53WarmongerStatusassigned => resolved
2012-09-18 23:41ZamolxisIssue cloned: 0001077
2012-09-18 23:41ZamolxisRelationship addedrelated to 0001077
2012-09-18 23:52ZamolxisNote Added: 0003014
2012-09-18 23:52ZamolxisStatusresolved => closed

Notes
(0001778)
beegee   
2011-05-31 14:04   
(edited on: 2011-05-31 14:11)
I think that's fixed. Could anyone confirm this?

PS: Sorry my fault. I know now what's meant with the bug description. Still a problem.

(0001981)
ori.bar   
2011-09-04 00:12   
Mostly fixed, except for units that takes two hexes while moving the mouse from one hex to another.
(0001985)
Zamolxis   
2011-09-04 01:50   
Fixed in r2365
(0003014)
Zamolxis   
2012-09-18 23:52   
Personally I don't see any issue (anymore?) with 2-hex creatures, when moving the mouse from one hex to another. In 0.89 this seems completely fixed, so I am closing the report. Any related bugs can be followed up on 0001077.