MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000027 | VCMI | GUI - Battles | public | 2009-10-02 11:49 | 2012-09-18 23:52 |
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Reporter | Tow dragon | |
Assigned To | ori.bar | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.71 | |
Target Version | | Fixed in Version | 0.87 | |
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Summary | 0000027: Cres. "hover" anim. played on every mouse move (0.71#50) |
Description | pHOMM:
50__battle mouse hover on non-current unit makes the "special
hoveranimation" , but small quick mouse moving makes the anim start and
start again - unit like mad, u need to make it finish or even start again
after rehovering mouse
http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^] |
Steps To Reproduce | |
Additional Information | copied from sf tracker |
Tags | No tags attached. |
Relationships | related to | 0000064 | closed | ori.bar | Custom creature animation in battle does not work for the active stack | related to | 0000048 | closed | | blue glowing border around selected creatures restarts every time when cursor moves | related to | 0001077 | resolved | Ivan | Remaining issues with custom creature animations in battle |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2009-10-02 11:49 | Tow dragon | New Issue | |
2009-10-02 13:44 | Zamolxis | Category | GUI - battles => |
2009-10-02 16:31 | OnionKnight | Description Updated | bug_revision_view_page.php?rev_id=32#r32 |
2010-05-29 18:55 | Zamolxis | Product Version | => 0.71 |
2010-05-29 18:55 | Zamolxis | Description Updated | bug_revision_view_page.php?rev_id=754#r754 |
2010-11-20 21:48 | Zamolxis | Relationship added | related to 0000048 |
2011-03-06 23:42 | Zamolxis | Relationship added | related to 0000064 |
2011-03-09 21:03 | Zamolxis | Assigned To | Tow dragon => ungureanuli |
2011-05-31 14:04 | beegee | Note Added: 0001778 | |
2011-05-31 14:11 | beegee | Note Edited: 0001778 | bug_revision_view_page.php?bugnote_id=1778#r1341 |
2011-09-02 11:53 | Zamolxis | Assigned To | ungureanuli => ori.bar |
2011-09-04 00:12 | ori.bar | Note Added: 0001981 | |
2011-09-04 01:50 | Zamolxis | Note Added: 0001985 | |
2011-09-04 01:50 | Zamolxis | Status | assigned => resolved |
2011-09-04 01:50 | Zamolxis | Fixed in Version | => 0.89 |
2011-09-04 01:50 | Zamolxis | Resolution | open => fixed |
2011-09-05 06:53 | Warmonger | Status | resolved => assigned |
2011-09-05 06:53 | Warmonger | Status | assigned => resolved |
2012-09-18 23:41 | Zamolxis | Issue cloned: 0001077 | |
2012-09-18 23:41 | Zamolxis | Relationship added | related to 0001077 |
2012-09-18 23:52 | Zamolxis | Note Added: 0003014 | |
2012-09-18 23:52 | Zamolxis | Status | resolved => closed |
Notes |
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(0001778)
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beegee
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2011-05-31 14:04
(edited on: 2011-05-31 14:11) |
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I think that's fixed. Could anyone confirm this?
PS: Sorry my fault. I know now what's meant with the bug description. Still a problem.
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Mostly fixed, except for units that takes two hexes while moving the mouse from one hex to another. |
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Personally I don't see any issue (anymore?) with 2-hex creatures, when moving the mouse from one hex to another. In 0.89 this seems completely fixed, so I am closing the report. Any related bugs can be followed up on 0001077. |
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