MantisBT - VCMI
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0000257VCMIMechanics - Battlespublic2009-11-29 20:592011-03-03 16:49
Zamolxis 
Tow dragon 
lowtweakalways
closedfixed 
0.74c 
0.84 
0000257: Mass Spells affect creatures one at a time, not all simultaneously
Animations for Mass Spells affect creatures one at a time, not all simultaneously.
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Issue History
2009-11-29 20:59ZamolxisNew Issue
2010-07-27 07:19BoulieNote Added: 0001187
2010-07-27 18:34ZamolxisNote Added: 0001197
2010-07-27 18:34ZamolxisSeverityfeature => tweak
2010-07-28 13:12Tow dragonNote Added: 0001217
2011-02-09 15:26Tow dragonNote Added: 0001517
2011-02-09 15:26Tow dragonStatusassigned => resolved
2011-02-09 15:26Tow dragonFixed in Version => 0.89
2011-02-09 15:26Tow dragonResolutionopen => fixed
2011-03-03 16:49ZamolxisNote Added: 0001608
2011-03-03 16:49ZamolxisStatusresolved => closed

Notes
(0001187)
Boulie   
2010-07-27 07:19   
I thinks it should be marked as a bug not feature.
(0001197)
Zamolxis   
2010-07-27 18:34   
It's not really "mis-coded". I think they just need to write new code to have the animations displayed simultaneously. Until then, this was implemented probably to check the spell is implemented correctly (animation, impact, etc). But I can move it to "tweak", because maybe it's rather that than just a missing feature.
(0001217)
Tow dragon   
2010-07-28 13:12   
Actually it's a general problem with sequencing animations. There will be bugs like this until I (or someone else) make full list of which animation should block (delay) which animation (e.g. more early scheduled animations block later scheduled, certain reverse stack animations block other animations etc.).
(0001517)
Tow dragon   
2011-02-09 15:26   
* fixed in rev 1956
(0001608)
Zamolxis   
2011-03-03 16:49   
Verified as fixed in 0.84