MantisBT - VCMI
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0002496VCMIRandom Map Generatorpublic2016-09-21 15:192022-09-16 19:27
Povelitel 
Nordsoft 
normalminorsometimes
resolvedfixed 
0.98g 
0.next 
0002496: sometimes generated shifted security
In such cases, you can take the resources or artifacts without killing the guard
No tags attached.
parent of 0002481resolved Nordsoft Scrols 5 lvl have not guard (Jebus Cross) 
related to 0002371resolved Nordsoft Some objects are not guarded from side 
png FMG.png (158,196) 2016-09-21 15:19
https://bugs.vcmi.eu/file_download.php?file_id=2539&type=bug
png

png FMG2.png (126,612) 2016-09-21 15:36
https://bugs.vcmi.eu/file_download.php?file_id=2540&type=bug
png

png fmg3.png (340,951) 2016-11-03 09:47
https://bugs.vcmi.eu/file_download.php?file_id=2637&type=bug
png

png fmg4.png (134,958) 2016-12-21 16:58
https://bugs.vcmi.eu/file_download.php?file_id=2674&type=bug
png

png fmg5.png (113,456) 2016-12-21 17:02
https://bugs.vcmi.eu/file_download.php?file_id=2675&type=bug
png
Issue History
2016-09-21 15:19PovelitelNew Issue
2016-09-21 15:19PovelitelStatusnew => assigned
2016-09-21 15:19PovelitelAssigned To => Warmonger
2016-09-21 15:19PovelitelFile Added: FMG.png
2016-09-21 15:36PovelitelFile Added: FMG2.png
2016-09-21 16:17misioklesNote Added: 0006696
2016-09-21 18:06PovelitelNote Added: 0006699
2016-09-21 19:03WarmongerNote Added: 0006701
2016-09-21 19:03WarmongerStatusassigned => confirmed
2016-09-21 20:09PovelitelNote Edited: 0006699bug_revision_view_page.php?bugnote_id=6699#r3243
2016-11-03 09:47PovelitelFile Added: fmg3.png
2016-12-15 15:30WarmongerNote Added: 0006948
2016-12-15 15:30WarmongerStatusconfirmed => resolved
2016-12-15 15:30WarmongerFixed in Version => 0.next
2016-12-15 15:30WarmongerResolutionopen => fixed
2016-12-18 21:32WarmongerRelationship addedrelated to 0002371
2016-12-21 16:58PovelitelFile Added: fmg4.png
2016-12-21 16:59PovelitelNote Added: 0006952
2016-12-21 17:02PovelitelFile Added: fmg5.png
2016-12-21 17:03PovelitelNote Added: 0006953
2016-12-21 17:03PovelitelStatusresolved => feedback
2016-12-21 17:03PovelitelResolutionfixed => reopened
2016-12-21 17:03PovelitelNote Deleted: 0006952
2016-12-22 19:27WarmongerNote Added: 0006954
2019-06-30 17:17WarmongerRelationship addedparent of 0002481
2022-08-21 23:52NordsoftNote Added: 0008305
2022-08-22 12:41NordsoftAssigned ToWarmonger => Nordsoft
2022-08-22 12:41NordsoftStatusfeedback => assigned
2022-09-16 19:27PovelitelStatusassigned => resolved
2022-09-16 19:27PovelitelResolutionreopened => fixed

Notes
(0006696)
misiokles   
2016-09-21 16:17   
Not exactly. Path show you that you can get resources without fight, but when you try to pick one - battle begins anyway.
(0006699)
Povelitel   
2016-09-21 18:06   
(edited on: 2016-09-21 20:09)
No ^^
Oh, yes, for scroll need fight

(0006701)
Warmonger   
2016-09-21 19:03   
I know there is some issue, but don't know where it comes from (or how to fix it). Still, I'd welcome any number of screenshots reports about it.
(0006948)
Warmonger   
2016-12-15 15:30   
Seems to be fixed in https://github.com/vcmi/vcmi/commit/ee3aec55f2181c11c878dd3c48bee5be4172dfcc [^]
(0006953)
Povelitel   
2016-12-21 17:03   
Still Reproducibility
(0006954)
Warmonger   
2016-12-22 19:27   
New examples look like they only work for little one-tile objects. This is quite a different issue.
(0008305)
Nordsoft   
2022-08-21 23:52   
Fixed in new-terrains feature branch