MantisBT - VCMI | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0002485 | VCMI | GUI - Adventure Map | public | 2016-09-19 00:41 | 2016-09-19 00:43 | |||||
| Reporter | SXX | |||||||||
| Assigned To | ||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | |||||
| Status | new | Resolution | open | |||||||
| Platform | OS | OS Version | ||||||||
| Product Version | 0.98g | |||||||||
| Target Version | Fixed in Version | |||||||||
| Summary | 0002485: CGarrisonWindow need improvement for CGGarrison with removableUnits = false | |||||||||
| Description | I fixed server-side for locked CGGarrison (0002303), but client-side code still lacking. Checks GUI have currently messed up and not let you do a lot of things you should be able to do. If you just patch this code: new CGarrisonWindow(up,down,removableUnits); With this: new CGarrisonWindow(up,down,true); Then all checks will be done on server only and you'll see what should be allowed and what's not. Conecept is simple: - You can arrange stacks inside locked garrison as you want: split, merge, swap. - You can also add troops to garrison use any possible mechanic except direct swap (since I don't want to compare stacks). Of course there is no way something can be taken out of garrison. | |||||||||
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| Tags | No tags attached. | |||||||||
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| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2016-09-19 00:41 | SXX | New Issue | ||||||||
| 2016-09-19 00:41 | SXX | Product Version | 0.99 => 0.98g | |||||||
| 2016-09-19 00:42 | SXX | Relationship added | related to 0002303 | |||||||
| 2016-09-19 00:43 | SXX | Note Added: 0006689 | ||||||||
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