Notes |
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I hoped mod artifact IDs are already fixed - but if they are not, this change will likely invalidate old savesgames. |
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(0006568)
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SXX
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2016-08-18 14:01
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I think issue might be related to fact that I don't use WoG that some IDs over 145 reserved for. So actual problem is that ART_LOCK (145) isn't reserved at all in our data files.
So we should probably get rid of WoG artifacts in GameConstants.h too. |
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Quite the opposite, all WoG artifacts AND other special cases like this one should be reserved so mod artifacts (or game mechanics in general) don't use these slots. |
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(0006570)
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SXX
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2016-08-18 14:15
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If they can't be handled by mod system alone and need some special treatment in native code then it's understandable to keep them reserved. Otherwise there is very little reason for that since WoG isn't that different than any other mod. |
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WoG actually is different as it replaces original game files. Not to mention planned compatibility with ERM. |
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