MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002374 | VCMI | AI - Adventure Map | public | 2016-01-13 22:07 | 2024-05-11 09:03 |
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Reporter | Kantor | |
Assigned To | SXX | |
Priority | high | Severity | minor | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | |
Platform | | OS | | OS Version | |
Product Version | 0.98f | |
Target Version | | Fixed in Version | | |
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Summary | 0002374: VisitHero::fulfillsMe goal check used after battle with killed hero |
Description | Crash happens after Aislinn (green player) and Piquedram (tan player) battle. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | has duplicate | 0002390 | closed | vmarkovtsev | VisitHero::fulfillsMe segfaults if the object is not found | related to | 0001590 | closed | SXX | border guard - useless expenditure of a turn. |
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Attached Files | Saves.7z (784,625) 2016-01-13 22:07 https://bugs.vcmi.eu/file_download.php?file_id=2422&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-01-13 22:07 | Kantor | New Issue | |
2016-01-13 22:07 | Kantor | Status | new => assigned |
2016-01-13 22:07 | Kantor | Assigned To | => Warmonger |
2016-01-13 22:07 | Kantor | File Added: Saves.7z | |
2016-01-14 06:11 | SXX | Relationship added | related to 0002350 |
2016-01-14 06:12 | SXX | Note Added: 0006271 | |
2016-01-14 06:16 | SXX | Assigned To | Warmonger => SXX |
2016-01-14 06:22 | SXX | Summary | AI crash => AI crash on attempt to visit removed hero |
2016-01-14 06:35 | SXX | Summary | AI crash on attempt to visit removed hero => AI crash on attempt to use removed hero object |
2016-01-14 06:38 | SXX | Note Added: 0006272 | |
2016-01-14 06:44 | SXX | Severity | minor => crash |
2016-01-19 21:58 | SXX | Relationship added | has duplicate 0002390 |
2016-01-19 22:07 | SXX | Summary | AI crash on attempt to use removed hero object => VisitHero::fulfillsMe goal check used after battle with killed hero |
2016-01-19 22:07 | SXX | Relationship deleted | related to 0002350 |
2016-01-23 19:15 | SXX | Priority | normal => high |
2016-01-23 19:15 | SXX | Severity | crash => minor |
2016-01-23 19:16 | SXX | Note Added: 0006361 | |
2016-01-31 19:26 | SXX | Relationship added | related to 0001590 |
2022-03-17 10:45 | Povelitel | Note Added: 0008156 | |
2024-05-11 09:03 | Povelitel | Note Added: 0008970 | |
2024-05-11 09:03 | Povelitel | Status | assigned => closed |
2024-05-11 09:03 | Povelitel | Resolution | open => unable to reproduce |
Notes |
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(0006271)
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SXX
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2016-01-14 06:12
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May be related to issue with boat: 0002350 |
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(0006272)
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SXX
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2016-01-14 06:38
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So it's not really the case like with the boat, but just a bad code. It's uses AI goal VisitHero pointer to hero object after killing it. |
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(0006361)
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SXX
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2016-01-23 19:16
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As crash fixed within 0002390 that now less important bug. Though fact that VISIT_HERO used for enemies that may be killed make me think problem may cause some issues with AI as well. |
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Could not be repeated in the current develop. AI behaves differently. Aislin does not go to kill Pikedram, he is killed by another hero after a while. And there is no crash. |
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