MantisBT - VCMI
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0002369VCMIMechanics - Battlespublic2016-01-10 14:442022-04-12 11:18
0002369: Option needed to use both BattleAI / StupidAI depend on who's fighting
Currently VCMI have "neutralAI" setting that basically represent AI used in battles for all players. That mean if we default to StupidAI then it's used everywhere.

When I talked with Ivan about StupidAI he said that original intention of "StupidAI" was to use it for fights with neutral armed instances (monsters on map, creature banks, neutral towns) that shouldn't be too smart overall.

So what we need is option to set battle AIs independently for:
 - Fights with neutrals
 - VCAI players
 - Human players (quick combat)
And of course we need to default to BattleAI for VCAI / humans.
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related to 0002564new  Player shouldn't be able to control defence of dwellings 
Issue History
2016-01-10 14:44SXXNew Issue
2016-10-19 19:32SXXRelationship addedrelated to 0002564
2017-01-27 07:35FeniksFireNote Added: 0006961
2017-01-27 07:37FeniksFireNote Deleted: 0006961
2017-01-27 07:39FeniksFireStatusnew => resolved
2017-01-27 07:39FeniksFireFixed in Version =>
2017-01-27 07:39FeniksFireResolutionopen => fixed
2017-01-27 07:39FeniksFireAssigned To => FeniksFire
2022-04-12 11:18PovelitelStatusresolved => closed

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