MantisBT - VCMI
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0002360VCMIAI - Adventure Mappublic2016-01-01 19:412022-03-30 15:39
Dydzio 
Warmonger 
normalmajoralways
closedfixed 
Microsoft WindowsWindows 7Home Premium x64
0.98f 
1.next 
0002360: Game hangs after AI captures castle + warnings at battle start
In provided save during AI turn the computer player attacks swamp town. At battle start there are green chat warnings, and after AI wins then the battle result screen disappears itself, game shows adventure map screen and immediately hangs.
1. Load provided saved game
2. Pass one turn and AI should attack the town
3. Lose the battle
Scenario started probably using VCMI 0.98c, and error occurs on each next version including 0.98f. In addition to saves I upload map itself and logs after hang, which are probably from vcmi 0.98d or 0.98e
No tags attached.
zip hang.zip (1,961,462) 2016-01-01 19:41
https://bugs.vcmi.eu/file_download.php?file_id=2410&type=bug
Issue History
2016-01-01 19:41DydzioNew Issue
2016-01-01 19:41DydzioStatusnew => assigned
2016-01-01 19:41DydzioAssigned To => Warmonger
2016-01-01 19:41DydzioFile Added: hang.zip
2016-09-14 19:08SXXRelationship addedrelated to 0002453
2016-09-14 19:08SXXRelationship deletedrelated to 0002453
2022-03-16 05:04PovelitelNote Added: 0008086
2022-03-16 05:04PovelitelStatusassigned => feedback
2022-03-30 15:39PovelitelNote Added: 0008256
2022-03-30 15:39PovelitelStatusfeedback => closed
2022-03-30 15:39PovelitelResolutionopen => fixed
2022-03-30 15:39PovelitelFixed in Version => 1.next

Notes
(0008086)
Povelitel   
2022-03-16 05:04   
Is it still relevant? I tried to reproduce in the latest develop, but no one attacked me.
(0008256)
Povelitel   
2022-03-30 15:39   
I'll take the liberty of closing this ticket. Obviously this is no longer relevant. At least I tried controlai