Notes |
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(0006195)
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SXX
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2015-12-21 19:12
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This one is already fixed in git, related to threading code changes in requestActionASAP. |
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(0006196)
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SXX
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2015-12-21 19:49
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(0006197)
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SXX
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2015-12-21 19:51
(edited on: 2015-12-21 19:54) |
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Also next version of VCMI should be almost rock solid so once it released it's will be really helpful if you can test it.
There is several issues that can't be fixed without save format breakage, but they are rarely appear.
So if you manage to find any crashes it's will be really useful.
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(0006201)
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Kantor
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2015-12-21 20:41
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By the way, had save format changed since 0.98e? |
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(0006202)
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SXX
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2015-12-21 20:47
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No. We still keep save format compatibility since 0.97c, but:
1 - There was one issue caused some save corruption:
https://github.com/vcmi/vcmi/pull/147 [^]
Still this one of course not fix saves that already corrupted.
2 - There is huge problem with bonus serialization:
https://github.com/vcmi/vcmi/pull/148 [^]
It's can't be fixed without save format breakage so at some point all saves in game become corrupt. |
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(0006203)
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SXX
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2015-12-21 20:51
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So if you have game that crashed on end of AI turn and saves not loading it's likely 2nd problem.
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