MantisBT - VCMI | ||||||||||
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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002341 | VCMI | Mechanics - Adventure Map | public | 2015-11-29 09:55 | 2015-11-29 09:55 | |||||
Reporter | SXX | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.98e | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002341: Digging status: we shouldn't expose invisible objects like placed events | |||||||||
Description | As I implemented digging status (0000401) there is new issue that in fact was unsolved within H3 too. E.g when there is invisible visitable object on tile it's will be exposed to player as right click on tile won't show "digging ok". It's possible to add some hack to avoid this, but in reality we need some check that let us easily check if certain object is visible on tile or not. Currently it's a bit tricky as appearance isn't valid for all objects. There is related issue with placed event in pathfinder. I currently just check object ID, but as @AVS suggested on github I'd likely need to check if tile not visible and visitable in same time and hide such objects from UI and pathfinder. | |||||||||
Steps To Reproduce | ||||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2015-11-29 09:55 | SXX | New Issue | ||||||||
2015-11-29 09:55 | SXX | Relationship added | related to 0000401 | |||||||
2015-11-29 09:55 | SXX | Summary | Digging status: we shouldn't expose invisible objects placed events => Digging status: we shouldn't expose invisible objects like placed events |
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