MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002321 | VCMI | GUI - Town screen | public | 2015-11-01 01:24 | 2023-04-12 23:24 |
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Reporter | SXX | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | reopened | |
Platform | | OS | | OS Version | |
Product Version | 0.98d | |
Target Version | | Fixed in Version | 0.99 | |
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Summary | 0002321: If any building dependency is disabled then building should be considered disabled too |
Description | Currently in VCMI on Town screen when there is building that require another building (e.g City Hall require Tovern) is disabled it's still shows in red color.
H3 behaviour is different:
- If any of dependencies are disabled building shown as disabled too.
- H3 also don't show dependencies of disabled building, but I think we shouldn't reproduce this behaviour.
In practice this doesn't change anything except building have gray border instead of red. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0001734 | closed | SXX | City Hall/Capitol can be built if Tavern is unavailable for the town |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-11-01 01:24 | SXX | New Issue | |
2015-11-01 01:24 | SXX | Status | new => assigned |
2015-11-01 01:24 | SXX | Assigned To | => Ivan |
2015-11-01 01:24 | SXX | Relationship added | related to 0001734 |
2015-11-01 01:35 | SXX | Summary | If any building dependencies are disabled it's should be considered disabled too => If any building dependency is disabled then should be considered disabled too |
2015-11-01 01:36 | SXX | Description Updated | bug_revision_view_page.php?rev_id=3020#r3020 |
2015-11-02 21:46 | SXX | Summary | If any building dependency is disabled then should be considered disabled too => If any building dependency is disabled then building should be considered disabled too |
2016-09-10 17:42 | ch | Note Added: 0006637 | |
2016-09-10 17:59 | AVS | Note Added: 0006638 | |
2016-09-13 21:46 | SXX | Note Added: 0006671 | |
2016-09-13 21:46 | SXX | Status | assigned => resolved |
2016-09-13 21:46 | SXX | Fixed in Version | => 0.99 |
2016-09-13 21:46 | SXX | Resolution | open => fixed |
2016-09-13 21:46 | SXX | Assigned To | Ivan => |
2016-10-14 20:50 | AVS | Note Added: 0006828 | |
2016-10-14 20:50 | AVS | Status | resolved => feedback |
2016-10-14 20:50 | AVS | Resolution | fixed => reopened |
2016-10-15 01:45 | AVS | Note Added: 0006829 | |
2016-10-15 06:27 | misiokles | Note Added: 0006830 | |
2016-10-15 06:29 | misiokles | Note Added: 0006831 | |
2023-04-12 23:24 | Ivan | Status | feedback => new |
Notes |
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(0006637)
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ch
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2016-09-10 17:42
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(0006638)
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AVS
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2016-09-10 17:59
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Thank you for patch. Make pull request please. |
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(0006671)
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SXX
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2016-09-13 21:46
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(0006828)
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AVS
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2016-10-14 20:50
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(0006829)
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AVS
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2016-10-15 01:45
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Less dirty fix was applied. More tests needed. |
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@Chocimier.
Till 0.98g version there was possibility to make mod with alternate buildings and creatures like in Heroes4. Your fix was fine to get town screen closer to vanilla H3 but somehow broke possibility to get alt buildings.
There's work-in-progress mod that will bring one alternate building in every standard h3 town. Alpha version worked in 0.98g, but causes crashes when trying to enter town hall after your fix.
Here's placeholder version to test:
http://www86.zippyshare.com/v/D6B17vnA/file.html [^]
1. Enable mod.
2. Launch any map with Twer as starting town.
3. Enter town hall - now game crashes
But earlier was next:
4. You can build Cloud Temple or Factory as 7 tier dwelling.
5. When you choose Cloud Temple/Factory then Factory/Cloud Temple building is blocked.
I hope your fix can be rewrited and allow to built alt buildings. |
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