Notes |
|
(0000972)
|
Boulie
|
2010-06-25 11:20
(edited on: 2010-06-25 11:21) |
|
Just to point how it should be:
Heroes' starting troops:
The probability of heroes starting (or appearing in Tavern) with only 1 stack is 9%, with 2 its 69%, with 3 its 22%.
Level 1 unit specialists will only start with level 1 units.
Level 2 unit specialists will only start with level 2 units.
Level 3 unit specialists may start with level 1 and level 3 units.
Heroes having the possibility to start with a War Machine will not start with level 2 units.
|
|
|
(0001044)
|
Tow
|
2010-07-08 05:53
|
|
|
|
(0001166)
|
Boulie
|
2010-07-26 13:10
|
|
For sure the probability is wrong. Really rare heroes have only 2 stacks.
Wasn't mentioned above - Bron should start with basilisks like lvl 3 units specialists.
Lvl 1 units spec - ok.
Lvl 2 units spec - ok
Lvl 3 units spec - ok
War mach spec - ok |
|
|
(0001179)
|
Tow
|
2010-07-26 21:01
|
|
True, my mistake - it always generated full possible army. R1692 should fix it. |
|
|
(0001180)
|
Tow
|
2010-07-26 21:05
|
|
As for the Bron I'm confused. OH3 indeed gives him Basilisks in starting army. However HOTRAITS.TXT which describes heroes starting army has entry:
Bron 10 20 Gnoll 4 7 PrimitiveLizardman 2 4 SerpentFly
VCMI gets information about starting armies from that file and there is no mention of basilisks.
The issue probably should be solved by adjusting HOTRAITS to describe the real behaviour of OH3 (did they hardcode Bron's basilisks?). |
|
|
(0001182)
|
Boulie
|
2010-07-26 22:29
|
|
I've not being thinking too much about this before. My previous info was also wrong cause Bron isn't like lvl 3 units specialist. Only Lizards are replaced by Basilisks. Serpent files not.
HoTraits is not changing type of creature only can change quantity. So type is coded in other file or is hardcoded. I've just made few tests with it.
Probably nothing more I can think up about it. |
|