MantisBT - VCMI
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0002276VCMIMechanics - Objectspublic2015-10-03 19:502015-10-16 03:54
SXX 
SXX 
normalminoralways
resolvedfixed 
0.98d 
0.98e 
0002276: Refugee Camp is guarded for level 5+ creatures
Currently Refugee Camp is guarded when creatures is level 5 or higher and AI usually die on it because it's danger is always 0.

Regression of that commit:
https://github.com/vcmi/vcmi/commit/9e7b4598 [^]

Going to push fix into develop soon.
No tags attached.
has duplicate 0002284closed SXX Refuge camp have inner guard! (This saves) 
Issue History
2015-10-03 19:50SXXNew Issue
2015-10-03 19:50SXXStatusnew => assigned
2015-10-03 19:50SXXAssigned To => SXX
2015-10-03 19:51SXXSummaryRefugee Camp ьфн пф => Refugee Camp is guarded for level 5+ creatures
2015-10-03 22:38SXXNote Added: 0005903
2015-10-05 19:08WarmongerRelationship addedhas duplicate 0002284
2015-10-07 16:11PovelitelNote Added: 0005934
2015-10-15 10:55SXXNote Added: 0005950
2015-10-16 03:54SXXNote Added: 0005952
2015-10-16 03:54SXXStatusassigned => resolved
2015-10-16 03:54SXXFixed in Version => 0.98e
2015-10-16 03:54SXXResolutionopen => fixed

Notes
(0005903)
SXX   
2015-10-03 22:38   
BTW would be cool to have option to toggle guards in JSON.
Probably it's already implemented so would try to dig into that.
(0005934)
Povelitel   
2015-10-07 16:11   
And the protection of stored different types.
Причем охрана накапливается разных типов.
(0005950)
SXX   
2015-10-15 10:55   
То что накапливается это нормально в данном случае, сам факт наличия охраны это бага.
(0005952)
SXX   
2015-10-16 03:54   
Every time I looking on adventure map objects it's end up being tons of work for appropriate fix and pulling settings into JSON. So I just applied simple fix for now:
https://github.com/vcmi/vcmi/commit/3663b952eace840ec8dbf99c6686ad21cc6b110f [^]