MantisBT - VCMI
View Issue Details
0002228VCMIAI - Adventure Mappublic2015-08-16 17:122016-11-11 07:56
Povelitel 
SXX 
normalcrashalways
closedfixed 
64WindowsXP sp2
0.98c 
0.99 
0002228: SectorMap make AI stuck in Subterranean Gates
Twice I started, I have twice hung on the sixth day
No tags attached.
duplicate of 0002119acknowledged SXX Freeze in Subterranean Gates (SectorMap) 
? Glory battle зависает в воротах.h3m (24,916) 2015-08-16 17:12
https://bugs.vcmi.eu/file_download.php?file_id=2280&type=bug
rar Autosave_5.rar (619,089) 2015-08-16 17:30
https://bugs.vcmi.eu/file_download.php?file_id=2281&type=bug
Issue History
2015-08-16 17:12PovelitelNew Issue
2015-08-16 17:12PovelitelStatusnew => assigned
2015-08-16 17:12PovelitelAssigned To => Warmonger
2015-08-16 17:12PovelitelFile Added: Glory battle зависает в воротах.h3m
2015-08-16 17:30PovelitelFile Added: Autosave_5.rar
2015-08-24 09:10PovelitelRelationship addedrelated to 0002119
2015-12-09 14:17SXXAssigned ToWarmonger => SXX
2015-12-09 14:21SXXNote Added: 0006169
2015-12-09 14:21SXXSummaryFreeze in Subterranean Gates => SectorMap make AI stuck in Subterranean Gates
2015-12-09 14:22SXXNote Edited: 0006169bug_revision_view_page.php?bugnote_id=6169#r3059
2015-12-09 14:23SXXNote Edited: 0006169bug_revision_view_page.php?bugnote_id=6169#r3060
2015-12-21 17:55SXXRelationship deletedrelated to 0002119
2015-12-21 17:55SXXRelationship addedduplicate of 0002119
2015-12-21 17:55SXXStatusassigned => confirmed
2016-11-10 18:37PovelitelNote Added: 0006900
2016-11-10 18:37PovelitelStatusconfirmed => resolved
2016-11-10 18:37PovelitelFixed in Version => 0.99
2016-11-10 18:37PovelitelResolutionopen => fixed
2016-11-11 07:56PovelitelStatusresolved => closed

Notes
(0006169)
SXX   
2015-12-09 14:21   
(edited on: 2015-12-09 14:23)
So this save is working and it's now freeze for me on green player after Day 7 end. I'm explained reason why exactly it's freeze in 0002212:0006167

Basically AI getting stuck moving between two subterranean gate exits while trying to visit two objects on different side of these gates. Real issue it's why AI decide to not visit them after "teleportation" is finished, but we can as well fix side effect itself.

(0006900)
Povelitel   
2016-11-10 18:37   
No reproducibility in current git