MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002213 | VCMI | Mechanics - Other | public | 2015-07-22 10:49 | 2016-11-11 08:25 |
Reporter | xeethixo | ||||
Assigned To | AVS | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | GNU/Linux amd64 | OS | Debian | OS Version | Sid |
Product Version | 0.98 | ||||
Target Version | Fixed in Version | 0.98c | |||
Summary | 0002213: Creatures should not accumulate in dwellings or neutral towns | ||||
Description | Using the vanilla HoMM3 engine, the number of creatures available for hire from a dwelling on the adventure map is capped at that dwelling's weekly production rate. In VCMI, the creatures will instead accumulate over time. Similarly, in vanilla creatures do not accumulate in neutral towns. In VCMI, they do. | ||||
Steps To Reproduce | Load any scenario with a creature dwelling close to the starting town. Wait one week before hiring them. There should now be twice as many creatures available for hire than there should be. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-07-22 10:49 | xeethixo | New Issue | |||
2015-07-23 11:23 | AVS | Note Added: 0005767 | |||
2015-07-23 11:24 | AVS | Status | new => resolved | ||
2015-07-23 11:24 | AVS | Fixed in Version | => 0.98c | ||
2015-07-23 11:24 | AVS | Resolution | open => no change required | ||
2015-07-23 11:24 | AVS | Assigned To | => AVS | ||
2015-07-24 06:46 | Warmonger | Note Added: 0005768 | |||
2015-07-24 23:06 | AVS | Note Added: 0005769 | |||
2016-11-11 08:25 | SXX | Status | resolved => closed |
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