Notes |
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The attached save causes the crash |
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(0005698)
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Fay
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2015-04-09 20:04
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I tried to load this; looks like the last element of allBonuses is a corrupted/deallocated pointer.
0 CBonusSystemNode::limitBonuses HeroBonus.cpp 1071 0x65078ac0
1 CBonusSystemNode::getAllBonuses HeroBonus.cpp 654 0x6507d61a
2 IBonusBearer::getBonuses HeroBonus.cpp 387 0x6507697c
3 IBonusBearer::hasBonus HeroBonus.cpp 347 0x65077d80
4 IBonusBearer::hasBonusOfType HeroBonus.cpp 359 0x6507adf3
5 CGWhirlpool::isProtected MiscObjects.cpp 1117 0x64fc244f
6 CPathfinder::CPathfinder CGameState.cpp 3574 0x6509b640
7 CGameState::calculatePaths CGameState.cpp 2169 0x650a6392
8 CClient::getPathsInfo Client.cpp 814 0x4b5ecd
9 CPlayerInterface::serializeTempl<CISer> CPlayerInterface.cpp 1286 0x558e4e
10 CPlayerInterface::loadGame CPlayerInterface.cpp 1305 0x4e4c4a
11 CClient::serialize Client.cpp 633 0x4bd1ad
12 CClient::loadGame Client.cpp 338 0x4be0e7
13 startGame CMT.cpp 1232 0x4c6170
14 __call<void, 0u, 1u> functional 1264 0x614a98
15 operator()<, void> functional 1323 0x614a98
16 std::_Function_handler<void (), std::_Bind<void (*(StartInfo*, CConnection*))(StartInfo*, CConnection*)>>::_M_invoke(std::_Any_data const&) functional 2039 0x614a98
17 std::function<void ()>::operator()() const functional 2439 0x60df70
18 boost::(anonymous namespace)::thread_start_function(void*)*4 0x53e382
19 boost::(anonymous namespace)::ThreadProxy(void*)*4 0x53cd93
20 KERNEL32!BaseThreadInitThunk C:\Windows\syswow64\kernel32.dll 0x76ba338a
... <More> |
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(0006232)
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SXX
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2015-12-25 11:55
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(0006609)
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SXX
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2016-09-04 08:12
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Fixed by PR202. For more details or comments please check 0002314 |
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