Notes |
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(0005651)
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SXX
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2015-03-18 05:50
(edited on: 2015-03-18 07:24) |
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Useful part of backtrace:
0 std::vector<CGObjectInstance*>::size stl_vector.h 646 0x7ffff6fbc272
1 std::vector<CGObjectInstance*>::vector stl_vector.h 312 0x7ffff70d834b
2 TerrainTile::topVisitableObj CMap.cpp 135 0x7ffff70d4db3
3 VCAI::__lambda31::operator() VCAI.cpp 1736 0x7fffcbb1a18b
4 VCAI::moveHeroToTile VCAI.cpp 1770 0x7fffcbb1aaa6
5 VCAI::goVisitObj VCAI.cpp 839 0x7fffcbb13783
6 VCAI::wander VCAI.cpp 1408 0x7fffcbb17870
7 VCAI::performTypicalActions VCAI.cpp 2321 0x7fffcbb1fff2
8 VCAI::makeTurnInternal VCAI.cpp 813 0x7fffcbb13075
9 VCAI::makeTurn VCAI.cpp 725 0x7fffcbb1259d
10 boost::_mfi::mf0<void, VCAI>::operator() mem_fn_template.hpp 49 0x7fffcbc34d21
...
This one occur in my code so I'll try to find out.
Problem possibly occur because AI trying to get information about tiles that isn't visible. Though it's really weird that it's occur within movement as this may mean there is bug somewhere else.
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Let me remind you, just in case, to avoid losing
Напомню на всякий случай, чтобы не потерялось :) |
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(0006159)
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SXX
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2015-12-09 08:14
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Sadly can't load this save due to some problem with bonus deserizlization: 0002314.
Though this one is clearly duplicate of 0002345 |
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