MantisBT - VCMI
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0002106VCMIMechanics - Adventure Mappublic2015-02-22 02:432022-04-12 10:47
0002106: Grail: if map have only one obelisk it's doesn't uncover whole puzzle map
In H3 no matter how many obelisks on map whole puzzle map can be always uncovered after you visit them.
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related to 0002286closed vmarkovtsev Obelisk don't open map. These saves 
related to 0002062closed vmarkovtsev Alliances: puzzle map should be shared within team 
related to 0002388closed vmarkovtsev Obelisks don't reveal puzzle map at all 
? grail1.h3m (8,451) 2016-01-27 18:27
? grail2.h3m (8,476) 2016-01-27 18:28
Issue History
2015-02-22 02:43SXXNew Issue
2016-01-15 17:59SXXRelationship addedrelated to 0002062
2016-01-15 18:07WarmongerNote Added: 0006285
2016-01-15 22:00SXXNote Added: 0006289
2016-01-15 22:54SXXRelationship addedrelated to 0002286
2016-01-20 00:48SXXRelationship addedrelated to 0002388
2016-01-27 18:27SXXFile Added: grail1.h3m
2016-01-27 18:28SXXFile Added: grail2.h3m
2016-01-27 18:29SXXNote Added: 0006372
2016-01-27 18:29SXXStatusnew => resolved
2016-01-27 18:29SXXFixed in Version => 0.98g
2016-01-27 18:29SXXResolutionopen => fixed
2016-01-27 18:29SXXAssigned To => vmarkovtsev
2022-04-12 10:47PovelitelStatusresolved => closed

2016-01-15 18:07   
Side proposal for RMG:

In OH3 up to 48 Obelisks can be present on the map. It is current behavior of RMG.
In real situations it's never possible to visit all these obelisks before game ends.

My proposal:
RMG can generate unlimited number of Obelisks, but full map is uncovered as soon as 48 Obelisks are visited. Could work especially on maps bigger than XL.
2016-01-15 22:00   
Nice idea, but then you need at least some limit to not generate too many of them on small maps.
2016-01-27 18:29   
Tested. Resolved by that branch: [^]