MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002066 | VCMI | Mechanics - Adventure Map | public | 2015-02-10 22:01 | 2015-10-15 02:38 |
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Reporter | SXX | |
Assigned To | SXX | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.97b | |
Target Version | | Fixed in Version | 0.97c | |
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Summary | 0002066: First hero movement after town / non-pickable object visit can't be interrupted |
Description | So if you're accidentally sent hero to attack some monster it's impossible to interrupt this movement and hero going to die. Though it's only happen on very first movement of hero after visit and any movement after that can be interrupted just fine.
This problem only happen after visiting objects that spawn dialogue window, but aren't pickable. E.g it's won't happen after visiting/picking Campfire or Treasure Chest.
Also it's will happen even after visiting object you will use other hero before and only then switch back to that hero that visited it. |
Steps To Reproduce | - Run normal game in VCMI.
- Now with hero visit any town or if it's here just open town screen.
- Close town screen
- Hero will be automatically selected at this point.
- Sent this hero to any point on map.
- Try to interrupt movement using mouse buttons or space bar.
You'll notice it's impossible to interrupt this movement no matter what.
Same will happen after hero visit non-pickable object (Learning stone, etc). |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0000984 | closed | SXX | Hero move on adv. map should be interruptible |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-02-10 22:01 | SXX | New Issue | |
2015-02-10 22:02 | SXX | Relationship added | related to 0000984 |
2015-02-15 23:31 | SXX | Assigned To | => SXX |
2015-02-15 23:31 | SXX | Status | new => assigned |
2015-02-15 23:36 | SXX | Note Added: 0005520 | |
2015-02-16 07:28 | SXX | Note Added: 0005523 | |
2015-02-16 07:50 | SXX | Note Edited: 0005523 | bug_revision_view_page.php?bugnote_id=5523#r2838 |
2015-02-16 07:53 | SXX | Note Added: 0005524 | |
2015-02-16 08:08 | SXX | Note Added: 0005525 | |
2015-02-20 20:21 | Ivan | Note Added: 0005552 | |
2015-02-22 06:39 | SXX | Note Added: 0005560 | |
2015-03-10 18:55 | SXX | Note Added: 0005609 | |
2015-03-10 18:55 | SXX | Status | assigned => resolved |
2015-03-10 18:55 | SXX | Fixed in Version | => 0.97c |
2015-03-10 18:55 | SXX | Resolution | open => fixed |
2015-10-15 02:38 | SXX | Status | resolved => closed |
Notes |
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(0005520)
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SXX
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2015-02-15 23:36
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So I almost find out about this one. Problem occur because of check in "CPlayerInterface::doMoveHero". There is "curTile" that was added to avoid hero stopping at blocked tile while flying:
https://github.com/vcmi/vcmi/commit/71b73bad530224333e21df1ab51846c7380ed51b [^]
This check itself is broken because it's never change after hero first move. Also this check possible always return "blocked" for the tile where hero itself standing while I not sure about that because there no such problem with removable objects. |
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(0005523)
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SXX
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2015-02-16 07:28
(edited on: 2015-02-16 07:50) |
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So I find out why it's happen. As curTile a pointer to TerrainTile it's become unblocked once hero leave this tile, but this doesn't happen for dwellings as they always remain here and marked as "blocked".
Currently I'm going to find out how fly effect worked with map objects in original to make sure behavior I'm going implement is correct one.
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(0005524)
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SXX
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2015-02-16 07:53
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Here is H3 behaviour: fly skill prefer to flying above non-blocked object (including corpse!) and it's does let you stop on dwellings entry points except they're blocked by another hero or not allowed to stop on them at all (corpse). |
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(0005525)
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SXX
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2015-02-16 08:08
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Also in H3 it's was possible to stay on some objects like magic well without actually visiting them. |
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(0005552)
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Ivan
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2015-02-20 20:21
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>> and it's does let you stop on dwellings entry points except they're blocked by another hero
Isn't this is an obvious bug in H3? Try "capturing" towns this way - IIRC this completely breaks H3 creating ghost armies in town garrison and such.
(IMO possibility to *stop* on visitables without possibility to *move* on them directly is definitely wrong) |
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(0005560)
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SXX
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2015-02-22 06:39
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I'm kind a agree with you on that and it's will make whole fly pathfinding a bit easier, but not sure if I want to make decision to disable that or not.
Hope @Warmonger or other devs may comment on this one too. |
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(0005609)
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SXX
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2015-03-10 18:55
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