MantisBT - VCMI
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0000204VCMIGUI - Adventure Mappublic2009-11-03 18:452014-05-30 17:40
beholder 
yupsi 
normalfeaturealways
closedfixed 
0.74 
0.87 
0000204: Buttons active though no hero has movepoints
None of my hero has any movepoints left, I have no heroes in garrisons (in town) and the 'move' and 'next hero' buttons are enabled.



I`ve double checked and moved each of the heroes that have no movepoints left (sometimes you have some points left alhough you can't move even one square) and this is not the case here.



This one happened only once to me.
No tags attached.
Issue History
2009-11-03 18:45beholderNew Issue
2009-11-05 20:57ZamolxisNote Added: 0000175
2009-11-05 20:57ZamolxisSeverityminor => feature
2009-11-05 20:57ZamolxisReproducibilityrandom => always
2009-11-05 20:57ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=328#r328
2009-11-21 13:13WarmongerCategoryGUI - Other => GUI - Adventure Map
2011-09-27 06:02yupsiStatusnew => assigned
2011-09-27 06:02yupsiAssigned To => yupsi
2011-10-04 19:45yupsiStatusassigned => resolved
2011-10-04 19:45yupsiFixed in Version => 0.89
2011-10-04 19:45yupsiResolutionopen => fixed
2011-10-05 04:27yupsiNote Added: 0002077
2011-10-05 04:28yupsiNote Edited: 0002077bug_revision_view_page.php?bugnote_id=2077#r1437
2014-05-30 17:40beegeeStatusresolved => closed

Notes
(0000175)
Zamolxis   
2009-11-05 20:57   
Reproducibility changed to "always" and Severity to "feature" as the disabled graphics for those two buttons is just not implemented yet.
(0002077)
yupsi   
2011-10-05 04:27   
(edited on: 2011-10-05 04:28)
Resolved in r2425.
Unlike original HoMM3, "Move hero" button is not blocked when pressing "Sleep" (I find that behaviour unnecessary and inconsistent - reselecting sleeping heroes unblocks the button, so why block it in the first place).
If you disagree, you can uncomment the line "moveHero.block(true);" in CAdvMapInt::fSleepWake.