MantisBT - VCMI
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0000189VCMIMechanics - Otherpublic2009-10-24 01:102009-12-27 21:06
Zamolxis 
Tow 
normalcrashalways
closedfixed 
0.74 
0.75 
0000189: Crash when hitting End Turn, after Console message saying hero doesn't have movement points left, with path set to Lean To
Steps to reproduce:



- Load Autosave_5 game attached to the below archive

- Attack Obsidian Gargoyles (allow them to flee if they ask - not relevant anyway)

- Set path towards Lean To

- Move hero on that path until the end of it (you should get a server error message regarding movement points - see screenshot)

- Hit End Turn



After you hit End Turn, the console should say Autosave_1 was created (and it does update the file, I've attached it as well), but the game crashes.
No crashinfo.dmp file created.



Screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-24_CrashAtEndOfMovement.jpg [^]
No tags attached.
has duplicate 0000164closed  Crash if hero movement points are not finished but do not let you move cause of ground penalty. 
7z 2009-10-24_CrashAtEndTurnAtOfMovement.7z (154,068) 2009-10-24 01:10
https://bugs.vcmi.eu/file_download.php?file_id=63&type=bug
Issue History
2009-10-24 01:10ZamolxisNew Issue
2009-10-24 01:10ZamolxisFile Added: 2009-10-24_CrashAtEndTurnAtOfMovement.7z
2009-11-13 19:05TowNote Added: 0000211
2009-11-13 19:05TowStatusnew => resolved
2009-11-13 19:05TowResolutionopen => fixed
2009-11-13 19:05TowAssigned To => Tow
2009-11-13 21:10TowRelationship addedhas duplicate 0000164
2009-11-14 02:05ZamolxisNote Added: 0000221
2009-12-01 21:54TowFixed in Version => 0.75
2009-12-27 21:06ZamolxisNote Added: 0000504
2009-12-27 21:06ZamolxisStatusresolved => closed

Notes
(0000211)
Tow   
2009-11-13 19:05   
That was two bugs actually (no movement message issue and crash).
Both are fixed in r1359.
(0000221)
Zamolxis   
2009-11-14 02:05   
There was another small bug linked to the movement issue - I'm not sure if you noticed/fixed it: if due to terrain penalty the hero could not move anymore, the path on that terrain was correctly (brown arrow path); but if from the hero spot there was still a road he could use, a new set path on that road did not show the first arrow as green (=available), even though the hero was still able to move 1 tile on that road.

I'm not sure if my explanation was clear enough. But I'll check this in the next build and if it's still there, I'll report it as separate bug.
(0000504)
Zamolxis   
2009-12-27 21:06   
Verified as fixed in 0.75, including the related issue mentioned in my note above.