MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001865 | VCMI | AI - Adventure Map | public | 2014-07-29 10:15 | 2022-03-28 18:54 |
Reporter | ThyCrusader | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | unable to reproduce | ||
Platform | galaxy tab 3 (8.0) | OS | android | OS Version | |
Product Version | 0.96 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001865: AI | ||||
Description | When I play the map "key to victory", the ai opponent does not even try to enter the underworld, and sometimes does not bother to even attack mobs guarding a mine etc. Eventually the AI will begin to flood the area around it's castle with new heroes, it keep buying 3-5 heroes each turn, and it seem to ignore the fact that a hero costs gold, becuase not even me can afford that many heroes each turn. All the new heroes acts all the same, no one even tries to step into the underworld and sometimes not even attempting to kill even the weakest of mobs in order to control a mine. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-07-29 10:15 | ThyCrusader | New Issue | |||
2014-07-29 10:15 | ThyCrusader | Status | new => assigned | ||
2014-07-29 10:15 | ThyCrusader | Assigned To | => Tow | ||
2022-03-16 18:09 | Povelitel | Note Added: 0008134 | |||
2022-03-16 18:09 | Povelitel | Assigned To | Tow => Povelitel | ||
2022-03-16 18:09 | Povelitel | Status | assigned => feedback | ||
2022-03-28 18:54 | Povelitel | Note Added: 0008241 | |||
2022-03-28 18:54 | Povelitel | Status | feedback => closed | ||
2022-03-28 18:54 | Povelitel | Assigned To | Povelitel => | ||
2022-03-28 18:54 | Povelitel | Resolution | open => unable to reproduce |
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