Notes |
|
(0004838)
|
amergl
|
2014-07-16 15:06
|
|
The same problem I encountered under Debian Wheezy. If you require I can upload the saved game status.
There are two other but very similar tickets 0001839 and 0001840 reporting this bug.
Is it new in version 0.96? |
|
|
(0004839)
|
Ivan
|
2014-07-16 15:41
|
|
amergl, upload saves and logs so we can make sure that this is the same bug.
Logs are usually in ~/.cache/vcmi/ directory, saves are in ~/.local/share/vcmi/Saves |
|
|
(0004840)
|
amergl
|
2014-07-17 15:14
|
|
dear Ivan,
as you requested done, see attached vcmi.crash.zip
Attila |
|
|
(0004841)
|
Ivan
|
2014-07-17 18:16
|
|
Thanks. Yes, looks to be at least similar. All 3 issues have a crash during AI turn so I've marked them as related. |
|
|
(0004852)
|
giff
|
2014-07-20 19:57
|
|
Most likely same issue on Ubuntu 14.04. Console output:
Another allied hero stands in our way
Another allied hero stands in our way
Another allied hero stands in our way
Our heroes don't move anymore, exhaustive decomposition failed
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
vcmiclient: ../../src/xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
Aborted (core dumped)
Save game attached (savegame.zip) |
|
|
|
Same issue here. Ubuntu 14.04 also. Kind of annoying, since I just discovered this, and now I can't play past a few turns :(
Can provide saved game / more logs if necessary, very easy to reproduce (it's happened to me on 2 different games, after a week or so).
Where it says "SNIP" there are about 70 copies omitted of the allied hero error.
Maybe some sort of infinite recursion for pathfinding..?
Full terminal output:
Opening VCAI
Loaded VCAI
Opening StupidAI
Loaded Stupid AI 0.1
Loaded client part of save 284
Establishing connection...
Found endpoints:
0: 127.0.0.1:3030
Trying connection to 127.0.0.1:3030 (0)
Established connection with VCMI 0.96 (server)
Connecting to the server: 9
Server opened savegame properly.
Sent info to server: 55
Warning: IntObject re-activated with mismatching used and active
Player 1 starting turn
Another allied hero stands in our way
Another allied hero stands in our way
- - - - SNIP - - - -
Another allied hero stands in our way
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
vcmiclient: ../../src/xcb_io.c:274: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. |
|
|
|
It happens in almost every game. It's very annoying. |
|
|
|
Saves are very old and impossible to check. The AI has been improved during this time and I believe this ticket is no longer relevant. |
|