Notes |
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It may be similiar to already fixed bottleneck in adventure AI, will check. |
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(0005246)
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Kantor
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2014-12-21 15:39
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I've compared both versions(0.95c and 0.97b) and it seems that issue has gone. In VCMI 0.95c moving hero was doing small delays between tiles, and in current version he doesn't. But there still is something like small freeze every time hero is ending his move. That slowdowns are quite well visible on the map which I'm including, just repeat the same steps in description. I'm not sure if it can be considered as a new issue, if yes, I'll create one. |
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(0006113)
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SXX
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2015-11-25 07:08
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Updated pathfinder I just merged should already be much faster as we fixed multiple bottlenecks, but there also work on separate thread:
https://github.com/vcmi/vcmi/pull/138 [^]
If threading implemented pathfinder won't affect client responsiveness even on super-slow devices. |
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Another outdated ticket. Not repeated in the current develop |
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