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How to reproduce this bug? Do you mean campaign only? |
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(0004570)
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beegee
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2014-03-03 19:04
(edited on: 2014-03-03 19:06) |
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Problem is that whole logic resides in CGameHandler on the server side. It would be best if level up logic would be somewhere in CGHeroInstance. So I can't quickly fix this.
How to reproduce this bug? Do you mean campaign only?
>> It affects both campaigns and normal maps.
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(0004571)
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beegee
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2014-03-03 19:24
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Tow, can I move some of the level up handling (selection of primary skill) to CGHeroInstance (lib)?
Just in the case that's it's really a bug.
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(0004574)
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Tow
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2014-03-06 08:41
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@beegee
Yes, it is ok to move game logic to lib.
I haven't checked this but AFAIR the issue is not specific to campaigns — if I have set hero exp/level but have not touched his skills, he should have them upped according to the level. And I think it also worked for the secondary skills. |
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Most certainly auto-leveling heroes worked for heroes in prisons. |
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(0004632)
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beegee
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2014-04-10 17:30
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Fixed in rev 1d57b75bc5a6347e4e6dd349785493b204601410
Auto-leveling works for heroes and heroes in prisons. Primary and secondary skills are updated according to hero level. Secondary skill selection implemented as in OH3, learned skills are upgraded first then new skills are chosen. |
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(0004715)
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Kantor
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2014-06-02 09:38
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