Notes |
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Sometimes hero go to right. Need loading repeatedly yet he will not go down |
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(0004557)
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Tow
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2014-03-01 18:00
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The Eversmoking Ring of Sulfur is part of combination artifact Cornucopia.
Crash is caused because it is impossible to remove the ring without decomposing the Cornucopia before. |
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(0004558)
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Tow
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2014-03-01 18:00
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stacktrace
VCMI_server.exe!CGameHandler::removeArtifact(const ArtifactLocation & al) Line 1980 C++
> VCMI_lib.dll!CGSeerHut::finishQuest(const CGHeroInstance * h, unsigned int accept) Line 4945 C++
VCMI_server.exe!CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) Line 302 C++
VCMI_server.exe!CObjectVisitQuery::onExposure(CGameHandler * gh, std::shared_ptr<CQuery> topQuery) Line 123 C++
VCMI_server.exe!Queries::popQuery(PlayerColor player, std::shared_ptr<CQuery> query) Line 145 C++
VCMI_server.exe!Queries::popQuery(std::shared_ptr<CQuery> query) Line 164 C++
VCMI_server.exe!CGameHandler::queryReply(QueryID qid, unsigned int answer, PlayerColor player) Line 3262 C++
VCMI_server.exe!QueryReply::applyGh(CGameHandler * gh) Line 240 C++
VCMI_server.exe!CApplyOnGH<QueryReply>::applyOnGH(CGameHandler * gh, CConnection * c, void * pack, PlayerColor player) Line 88 C++
VCMI_server.exe!CGameHandler::handleConnection(std::set<PlayerColor,std::less<PlayerColor>,std::allocator<PlayerColor> > players, CConnection & c) Line 913 C++ |
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(0006185)
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SXX
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2015-12-19 13:17
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I'll clearly need to check this one. :-) |
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(0006194)
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SXX
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2015-12-21 18:19
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Reproduced with latest git. Of course only occur when combined artifact is on hero.
In H3 there simply no dialog when you have artifact needed as part of combined one. |
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