Notes |
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I believe this should be implemented at pathfinder level. |
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(0005954)
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SXX
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2015-10-17 00:10
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I'll certainly work on this so here is my test map. |
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(0006125)
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SXX
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2015-11-28 16:08
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So here is some rules for heroes on patrol:
- Patrol not affect human players.
- Dimension door isn't used to collect items even if it's within radius.
- They may use boats.
- Teleports can be used if exit within radius.
- Anything that result into ground<->underground transition is not used: both teleports and subterranean gates.
- Whirlpools not used. |
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(0006126)
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SXX
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2015-11-28 18:59
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(0006137)
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SXX
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2015-11-29 11:44
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More notes about patrol testing in H3:
- Patrol limit affect "gosolo" command too.
- Hero on patrol may flee and AI may buy it again. If that happen such hero will never left town if town outside of allowed patrol zone.
- AI may buy heroes when tavern in empty and map don't have any heroes allowed. Make patrol testing much harder. |
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(0006144)
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SXX
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2015-12-04 21:58
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My branch is finishes and I'm almost done everything I needed to merge it. |
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