MantisBT - VCMI
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0001630VCMISound, music, videospublic2013-12-23 22:062018-01-27 16:13
Myau 
SXX 
normalminoralways
resolvedfixed 
PCUbuntu13.10
0.94 
1.next 
0001630: some sound effects are missing
Many minor sounds on adventure map don't work. For example: visiting hut, employing neutral monsters to your army etc.
No tags attached.
related to 0000814resolved SXX Except for resources, all removable map objects are missing the pickup sound 
related to 0002368resolved SXX Missing feature - environment sounds 
Issue History
2013-12-23 22:06MyauNew Issue
2013-12-24 09:51WarmongerRelationship addedrelated to 0000814
2015-02-16 12:58SXXNote Added: 0005527
2015-02-16 12:58SXXAssigned To => SXX
2015-02-16 12:58SXXStatusnew => confirmed
2015-02-16 13:42SXXNote Added: 0005528
2016-01-08 12:25SXXRelationship addedrelated to 0002368
2016-09-25 18:23SXXStatusconfirmed => assigned
2017-09-13 07:36SXXNote Added: 0007281
2018-01-27 16:13SXXStatusassigned => resolved
2018-01-27 16:13SXXFixed in Version => 1.next
2018-01-27 16:13SXXResolutionopen => fixed

Notes
(0005527)
SXX   
2015-02-16 12:58   
There is huge number of incorrect or missing sounds.

Missing that I currently find are (object == sound needed):
Cover of Darkness == like cartographer
Subterranean Gate == like keymaster
Altar of Sacrifice, Black Market, Abandoned Mine, Den's of Thieves == like skeleton
University == one like star axis
Dwellings (include refuge camp) == dwelling sound
Garrison (include anti-magic) == one like dwellings (DO NOT PLAYED after battle won)
Hill Fort == one from dwellings
Seer's hut = need to use like guard use currently
Whirlpool == like sirens
Trading post, tavern, war machine factory == ???
Monolith two way == ???


Wrong sounds:
Quest Guard == currently using seer's hut sound while have to use sound like original guard (keymaster)

Quest Guard pick sound == (probably like in pandora box)
Pandora Box == using seer's hut while have to use one like abandoned mine 
Magic Spring == currently using water wheel sound, but need to use magic well  
Crypt = currently like any bank, but have to use one from warrior's tomb
Dragon Utopia = have to use own unique sound, currently using one for bank
Shipwreck Survivor == artifact found sound
(0005528)
SXX   
2015-02-16 13:42   
Also I'm clearly going to fix all these problems, but it's only happen after new additions for JSON format:
http://forum.vcmi.eu/viewtopic.php?t=871&start=15 [^]
(0007281)
SXX   
2017-09-13 07:36   
Implemented in PR195:
https://github.com/vcmi/vcmi/pull/195 [^]