Notes |
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(0004160)
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Ivan
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2013-12-04 03:55
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(0004684)
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Kantor
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2014-06-01 19:23
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It works, but not the same as in OH3. In VCMI it looks that:
1. You are moving your hero to the Hut of the Magi,
2. the message appears and area over the Eye of the Magi become revealed,
3. You confirm the message, then VCMI focuses view on the Eye of the Magi and hides the mouse,
4. VCMI moves back view to the point where it was before, and after a while restores visibility of a mouse.
In OH3 it looks that:
1. You are moving your hero to the Hut of the Magi,
2. the message appears,
3. You confirm the message, then view is focused and revealed,
4. view moves back to the point where it was before |
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(0004753)
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Ivan
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2014-06-03 09:43
(edited on: 2014-06-03 10:59) |
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I'll re-assign this to AVS.
IIRC this is one more case of access to SDL from thread that normally handles server (same problem as with hero movement). Should be fixed along with or immediately after SDL2 support.
If I am wrong and this have nothing to do with threading - then feel free to reassign this to me once again
(Easy way to reproduce this - start map Carpe Diem, magi hut is to south-east from town)
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(0004762)
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AVS
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2014-06-21 12:18
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After a brief look:
* we are revealing tiles before centering view and FoWChange does not wait for dialogs. 2nd eye and folowing seems to works good
* even if updating screen from other threads is a bug it seems to work even with SDL2, but with issues - interface freezing. In SDL2 screen is updated every frame in any case.
It should be fixed for SDL2 anyway, so assignment accepted. |
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(0004763)
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AVS
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2014-06-21 13:44
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Problem with dialog waiting fixed in SDL2 branch |
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(0005624)
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SXX
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2015-03-11 23:11
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Should be this now be closed as resolved? |
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(0006210)
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SXX
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2015-12-24 13:59
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Tested. Clearly fixed as we now fully switched to SDL. |
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