Notes |
|
(0003966)
|
Tow
|
2013-09-08 16:12
|
|
Reproducible.
Stacktrace:
VCMI_lib.dll!CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID,std::allocator<SpellID> > & out={...}, unsigned short level=0) Line 208 C++
VCMI_server.exe!CGameHandler::giveSpells(const CGTownInstance * t=0x00000005, const CGHeroInstance * h=0x02cf2d20) Line 1585 C++
VCMI_server.exe!CGameHandler::newTurn() Line 1218 C++
VCMI_server.exe!CGameHandler::run(bool resume=false) Line 1506 C++
VCMI_server.exe!CVCMIServer::loadGame() Line 508 C++
VCMI_server.exe!CVCMIServer::start() Line 442 C++
> VCMI_server.exe!main(int argc=2, char * * argv=0x00e6ef20) Line 562 C++
|
|
|
(0003981)
|
Tow
|
2013-09-08 22:47
|
|
Fixed in r3541.
The vector<bool> deserializatoin didn't clean the object before loading, allowedSpells list was duplicated and twice as big as should. |
|
|
|
Kantor, look, can can close them? |
|
|
(0004794)
|
Kantor
|
2014-06-22 15:06
|
|
|