MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001405 | VCMI | Mechanics - Battles | public | 2013-08-11 14:25 | 2013-08-16 22:56 |
Reporter | magda90 | ||||
Assigned To | Tow | ||||
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Platform | Windows | OS | Windows 32 | OS Version | Windows XP |
Product Version | 0.93 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001405: Game get out of sync during the battle in TCP/IP mode between human vs. human | ||||
Description | The game in TCP/IP is OK as far as we dont make any battle. The bug happens always but after some time, usually 5 - 10 minutes. I call this bug out of sync. Out of sync means that players have two diffrent battles and the battles are not depend on each other, though the game doesnt crash due to this bug. If the bug happened the player which has not priority to move waits forever to another one and the another player in fact has different battle and also may wait forever to first player. We try two versions of DPWSOCKX.DLL and/or with no additional mods without success. | ||||
Steps To Reproduce | 1. Make battle between human vs. human in TCP/IP mode 2. We tested on XL random map size with underground, no water and strong creatures. | ||||
Additional Information | The game was tested on: HOST Computer: Windows XP version 2002 Service Pack 3, Heroes III Era WOG 3.58f GUEST Computer: Windows Vista, Heroes III Era WOG 3.58f | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2013-08-11 14:25 | magda90 | New Issue | |||
2013-08-16 22:56 | Tow | Note Added: 0003866 | |||
2013-08-16 22:56 | Tow | Status | new => closed | ||
2013-08-16 22:56 | Tow | Assigned To | => Tow | ||
2013-08-16 22:56 | Tow | Resolution | open => won't fix |
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