MantisBT - VCMI
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0001405VCMIMechanics - Battlespublic2013-08-11 14:252013-08-16 22:56
magda90 
Tow 
highmajoralways
closedwon't fix 
WindowsWindows 32Windows XP
0.93 
 
0001405: Game get out of sync during the battle in TCP/IP mode between human vs. human
The game in TCP/IP is OK as far as we dont make any battle.
The bug happens always but after some time, usually 5 - 10 minutes. I call this bug out of sync. Out of sync means that players have two diffrent battles and the battles are not depend on each other, though the game doesnt crash due to this bug. If the bug happened the player which has not priority to move waits forever to another one and the another player in fact has different battle and also may wait forever to first player.
We try two versions of DPWSOCKX.DLL and/or with no additional mods without success.
1. Make battle between human vs. human in TCP/IP mode
2. We tested on XL random map size with underground, no water and strong creatures.
The game was tested on:
HOST Computer: Windows XP version 2002 Service Pack 3, Heroes III Era WOG 3.58f
GUEST Computer: Windows Vista, Heroes III Era WOG 3.58f
No tags attached.
Issue History
2013-08-11 14:25magda90New Issue
2013-08-16 22:56TowNote Added: 0003866
2013-08-16 22:56TowStatusnew => closed
2013-08-16 22:56TowAssigned To => Tow
2013-08-16 22:56TowResolutionopen => won't fix

Notes
(0003866)
Tow   
2013-08-16 22:56   
Hi,
your report is about Era project. We, VCMI project, do not provide support for WoG/Era. Our aim is to rewrite H3 from scratch to create replacement for WoG/Era. So, unfortunately we can't help you here. Not our project.

Perhaps you should consider reporting this issue in the Era thread on the Heroescommunity forums: http://heroescommunity.com/viewthread.php3?TID=37208 [^]