Notes |
|
|
The client recentering was implementing following a feature request from Warmonger here: http://forum.vcmi.eu/viewtopic.php?p=3431#3431. [^] However he mentions 1280 x 960 in the request, which means also the AdvMap.
I was even tempted to give "high" priority when I created my report, because current behavior forced me to switch to a lower default resolution, even though I really prefer testing on high resolutions. So it would be great if this could be fixed by the next release. Thanks in advance. ;) |
|
|
|
Increased priority. This one is really annoying as I have to move window manually every game during tests if in high resolution. |
|
|
|
Thanks. I didn't know if it's not maybe just me getting annoyed by that. :) |
|
|
(0000280)
|
Zamolxis
|
2009-11-28 11:42
(edited on: 2009-11-28 11:46) |
|
Tow, I know you are very short in time these days (it almost makes me feel bad to ask this), but if it's possible to fix this, it would be great. I really prefer high resolutions, but I can't use them if every time I start the game, half the interface is out of the screen.
And February 1st sound like such a long wait otherwise... :p
I'll have more time to test around Christmas & New Year than I had the whole year all together, but it would be so much nicer if I could do it on high resolutions.
|
|
|
(0000305)
|
Tow
|
2009-11-28 17:26
|
|
I committed a quick and dirty that should fix centering on Windows.
Hopefully fixed in r1372 then. |
|
|
|
|
|
|
@Tow: Seems fixed in 0.75.
However you mention a "quick and dirty fix for Windows". Shall I leave this in Resolved, but still Open, until a better coding is done for this (if necessary)?
|
|