Notes |
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(0003568)
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Zamolxis
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2013-05-27 13:55
(edited on: 2013-05-27 14:04) |
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It would be nice if this can be fixed before 0.92c because if we can't build and AI crashes on their turn (and with 0001269 just fixed in dev), it's rather difficult to move on with the testing.
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(0003570)
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Ivan
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2013-05-27 14:24
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Town building should be OK now.
AI crash(es) are probably related to recent changes in queries by Tow so I'm leaving this report to him.
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(0003572)
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Tow
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2013-05-27 23:13
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I'm not seeing AI crashes with my working copy. Haven't tested much, debug builds are awfully slow.
Please try to catch reproducible scenario for AI crash with 0.92c. (I hope to post it within a day) |
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(0003590)
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Zamolxis
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2013-05-29 12:50
(edited on: 2013-05-29 12:59) |
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@Tow: The game doesn't crash on AI turn anymore in 0.92c, so that's solved.
@Ivan: We can build now, but the game crashes. Not in all cases, so I'm not sure if it's related to your fix. Let me know if not, in which case this I'll create a separate report. For now, I'm attaching here crash screenshot + 7z with logs, crashdump and save. It's the save at game start, so no action before. I can build in Tower, but if I try to build in the 2nd town (Castle), the only building still missing - Tavern - the game always crashes.
UPDATE: Crash is not always the same. In first screenshot you can see Tavern appeared just before the crash. I'm adding a 2nd screenshot where the crash happened before the Tavern appeared. Also showing Console message saying something about the Lighthouse, which may explain why it only crashes in this particular town. So it could be they are not related, in which case let me know if I should make a split report, and mark this as Resolved.
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(0003592)
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Ivan
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2013-05-29 17:28
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Most likely unrelated - original bug was due to "max buidings per turn" set to 0 instead of one.
Will check what's wrong here. |
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(0003595)
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Ivan
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2013-05-29 20:12
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Reproducible, not related to original bug - something in bonus system (duplicate lighthouse bonus?)
Not sure what's going on here - can somebody familiar with bonus system check this?
Crash on server, stacktrace:
0 ?? 0x3266250
1 CBonusSystemNode::unpropagateBonus HeroBonus.cpp 817
2 CBonusSystemNode::removeBonus HeroBonus.cpp 783
3 CGTownInstance::recreateBuildingsBonuses CObjectHandler.cpp 2489
4 NewStructures::applyGs NetPacksLib.cpp 444
5 CApplyOnGS<NewStructures>::applyOnGS CGameState.cpp 72
6 CGameState::apply CGameState.cpp 1849
7 CGameHandler::sendAndApply CGameHandler.cpp 2150
8 CGameHandler::sendAndApply CGameHandler.cpp 2182
9 CGameHandler::buildStructure CGameHandler.cpp 2486
10 BuildStructure::applyGh NetPacksServer.cpp 113
11 CApplyOnGH<BuildStructure>::applyOnGH CGameHandler.cpp 87 |
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(0003596)
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Zamolxis
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2013-05-29 20:34
(edited on: 2013-05-29 20:50) |
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Thanks. I'll create a separate report (0001281) with your findings above and move the logs & screenshots there.
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