MantisBT - VCMI
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0000113VCMISound, music, videospublic2009-10-05 18:112013-06-10 12:11
Ivan 
Ivan 
normalminoralways
closedno change required 
0.74 
0.89 
0000113: Sound "creature moved" restarts on every tile
Sound of moving creature restarts every time when creature moves from tile to tile.

This sound should be played until end (and then - restart) or until creature stop moving.
No tags attached.
related to 0000802closed Ivan No sound for moving creatures 
related to 0000033closed beegee Creatures tend to stop at every hex during movemen (0.7b#30) 
Issue History
2009-10-05 18:11IvanNew Issue
2010-08-01 23:15ZamolxisNote Added: 0001274
2010-08-01 23:15ZamolxisAssigned To => Zamolxis
2010-08-01 23:15ZamolxisStatusnew => feedback
2010-08-01 23:16ZamolxisAssigned ToZamolxis =>
2010-08-01 23:17ZamolxisNote Edited: 0001274bug_revision_view_page.php?bugnote_id=1274#r1104
2010-08-01 23:22IvanRelationship addedparent of 0000478
2010-11-15 01:16ZamolxisRelationship addedrelated to 0000033
2010-11-15 01:27ZamolxisRelationship replacedrelated to 0000478
2010-11-15 01:40ZamolxisRelationship deletedrelated to 0000478
2011-09-18 18:41ZamolxisRelationship addedrelated to 0000802
2011-09-18 18:42ZamolxisNote Added: 0002029
2012-05-15 16:32IvanNote Added: 0002437
2012-05-15 16:32IvanStatusfeedback => new
2012-05-15 16:32IvanStatusnew => resolved
2012-05-15 16:32IvanFixed in Version => 0.89
2012-05-15 16:32IvanResolutionopen => no change required
2012-05-15 16:32IvanAssigned To => Ivan
2013-06-10 12:11ZamolxisNote Added: 0003683
2013-06-10 12:11ZamolxisStatusresolved => closed

Notes
(0001274)
Zamolxis   
2010-08-01 23:15   
(edited on: 2010-08-01 23:17)
I guess this must be the reason why on fast animation some creatures seem to lose completely the corresponding sound. Somehow I missed this old report, and I was trying to find patterns on why for some creatures the sound seems okay, for some problematic, and for some not at all.

(0002029)
Zamolxis   
2011-09-18 18:42   
Since 0.86 there is no movement sound for creatures anymore (0000802). I guess that has to be fixed first, before we can tell if this one is still an issue or not.
(0002437)
Ivan   
2012-05-15 16:32   
Movement sounds were fixed in rev. 2682. This one looks to be fixed as well.
(0003683)
Zamolxis   
2013-06-10 12:11   
Verified in 0.93 and confirmed as fixed.