MantisBT - VCMI
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0001091VCMIMechanics - Adventure Mappublic2012-09-28 07:302013-03-01 16:38
Zamolxis 
 
normaltweakalways
closedno change required 
0.89c 
 
0001091: Since 0.89c we don't have the End Turn movement check anymore
When we hit End Turn, the game should check if one of our heroes (not asleep) still has movement points left and ask if we're sure we want to end our turn.

This worked so far (including 0.89b) so it must be due to a very recent change.
No tags attached.
Issue History
2012-09-28 07:30ZamolxisNew Issue
2012-09-28 07:33WarmongerNote Added: 0003058
2012-09-28 08:02ZamolxisNote Added: 0003059
2012-09-28 08:06ZamolxisNote Edited: 0003059bug_revision_view_page.php?bugnote_id=3059#r1925
2012-09-28 10:22IvanNote Added: 0003061
2013-03-01 16:38IvanNote Added: 0003418
2013-03-01 16:38IvanStatusnew => closed
2013-03-01 16:38IvanResolutionopen => no change required

Notes
(0003058)
Warmonger   
2012-09-28 07:33   
Are you sure that "hero reminder" option is turned on? Because I always turn it off and may have put my own config in package.
(0003059)
Zamolxis   
2012-09-28 08:02   
(edited on: 2012-09-28 08:06)
That was it. So I guess it's an easy "fix". :)

I gotta say, in 12 years I never disabled that, as I found it always useful - so I even forgot it was there as an option. I'd definitely change it for next release. And it might be useful on the long run to implement a function (either in System Options for all, or at least in Console or somewhere else for the devs), which resets all Settings to Default - to be used before building new releases. Else it may confuse one or another player at a fresh install, in case of less common settings. And the more standard and custom (mod) setting we'll have in time, the higher the chance one or another will end up released in a non-default state.

(0003061)
Ivan   
2012-09-28 10:22   
Such "option" is already here - it is called "delete config/settings.json"
This will also prevent overwriting setting changed by player in previous releases.
(0003418)
Ivan   
2013-03-01 16:38   
Faulty build, not a bug, closing.