Notes |
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I noticed that game crashes usually along these lines:
if(creatureBank)
pos = attackerCreBank[armies[0]->stacksCount()-1][k];
else if(armies[0]->formation)
pos = attackerTight[armies[0]->stacksCount()-1][k];
else
pos = attackerLoose[armies[0]->stacksCount()-1][k]; |
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(0002952)
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Tow
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2012-08-30 09:56
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Quite an achievement AI made — Theodorus the Wizard has EIGHT stacks in army. Causes all kinds of out-of-range behaviours. The question is how that happened. I'll look into the code. |
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(0002954)
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Tow
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2012-08-30 16:04
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Server should not allow creating such state with changes from r2866.
I also fixed the crash (so using your save to continue game is possible), though having creature in 7+ slot will probably crash it somewhen later (or cause other issues).
Marking as resolved, though there is still probably bug in the AI making it send illegal requests. |
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