TRACE ai [101c] - Entering virtual void VCAI::playerBlocked(int, bool): reason '1', start '1'. TRACE ai [101c] - Leaving virtual void VCAI::playerBlocked(int, bool). TRACE ai [101c] - Entering virtual void VCAI::tileRevealed(const std::unordered_set&). TRACE ai [101c] - Leaving virtual void VCAI::tileRevealed(const std::unordered_set&). TRACE ai [101c] - Entering virtual void VCAI::heroMoved(const TryMoveHero&). TRACE ai [101c] - Leaving virtual void VCAI::heroMoved(const TryMoveHero&). TRACE ai [101c] - Entering virtual void VCAI::heroMoved(const TryMoveHero&). TRACE ai [101c] - Leaving virtual void VCAI::heroMoved(const TryMoveHero&). TRACE ai [101c] - Entering virtual void VCAI::heroMoved(const TryMoveHero&). TRACE ai [101c] - Leaving virtual void VCAI::heroMoved(const TryMoveHero&). ERROR global [101c] - GetImage error: Request for frame not present in CAnimation! File name: DEATHVALLEY/BATTLE/HEROES/AH09_, Group: 0, Frame: 0 TRACE ai [101c] - Entering virtual void VCAI::heroVisit(const CGHeroInstance*, const CGObjectInstance*, bool): start '1'; obj 'Magic Spring'. DEBUG ai [101c] - Completing goal: VISIT OBJ Magic Spring (Rezzi LeAnte) TRACE ai [101c] - Entering ResourceManager.notifyGoalCompleted goal=VISIT OBJ Magic Spring (Rezzi LeAnte) TRACE ai [101c] - Leaving virtual void VCAI::heroVisit(const CGHeroInstance*, const CGObjectInstance*, bool). TRACE ai [101c] - Entering virtual void VCAI::showInfoDialog(const string&, const std::vector&, int): soundID '0'. TRACE ai [101c] - Leaving virtual void VCAI::showInfoDialog(const string&, const std::vector&, int). TRACE ai [101c] - Entering virtual void VCAI::heroVisit(const CGHeroInstance*, const CGObjectInstance*, bool): start '0'; obj 'n/a'. TRACE ai [101c] - Leaving virtual void VCAI::heroVisit(const CGHeroInstance*, const CGObjectInstance*, bool). TRACE ai [101c] - Entering virtual void VCAI::playerBlocked(int, bool): reason '1', start '0'. TRACE ai [101c] - Leaving virtual void VCAI::playerBlocked(int, bool). TRACE ai [101c] - Entering virtual void VCAI::requestRealized(PackageApplied*). TRACE ai [101c] - Leaving virtual void VCAI::requestRealized(PackageApplied*). TRACE ai [12c4] - Entering void VCAI::performObjectInteraction(const CGObjectInstance*, HeroPtr): Hero Rezzi LeAnte and object Magic Spring at (23 64 1). DEBUG ai [12c4] - Completing goal: VISIT OBJ Magic Spring (Rezzi LeAnte) TRACE ai [12c4] - Entering ResourceManager.notifyGoalCompleted goal=VISIT OBJ Magic Spring (Rezzi LeAnte) TRACE ai [12c4] - Leaving void VCAI::performObjectInteraction(const CGObjectInstance*, HeroPtr). DEBUG ai [12c4] - Completing goal: VISIT TILE (22 64 1) (Rezzi LeAnte) TRACE ai [12c4] - Entering ResourceManager.notifyGoalCompleted goal=VISIT TILE (22 64 1) (Rezzi LeAnte) DEBUG ai [12c4] - Completing goal: CLEAR WAY TO (22 64 1) (Rezzi LeAnte) TRACE ai [12c4] - Entering ResourceManager.notifyGoalCompleted goal=CLEAR WAY TO (22 64 1) (Rezzi LeAnte) DEBUG ai [12c4] - Hero Rezzi LeAnte moved from (22 64 1) to (22 64 1). Returning 1. DEBUG ai [12c4] - Nowhere more to go... TRACE ai [12c4] - Time of looking for wander destination was 138 ms. DEBUG ai [12c4] - Hero Isra started wandering, MP=1560 DEBUG ai [12c4] - Recalculate paths for Isra TRACE ai [12c4] - FuzzyHelper evaluated goal VISIT OBJ Sanctum, Necropolis (Isra), priority=3.3000 DEBUG ai [12c4] - FuzzyHelper returned goal VISIT OBJ Sanctum, Necropolis (Isra), priority=3.3000 DEBUG ai [12c4] - Of all 1 destinations, object Sanctum, Necropolis at pos=(47 36 1) seems nice DEBUG ai [12c4] - Decomposing goal VISIT OBJ Sanctum, Necropolis (Isra) TRACE ai [12c4] - FuzzyHelper evaluated goal CLEAR WAY TO (45 36 1), priority=0.0000 DEBUG ai [12c4] - FuzzyHelper returned goal CLEAR WAY TO (45 36 1), priority=0.0000 DEBUG ai [12c4] - Considering: CLEAR WAY TO (45 36 1) TRACE ai [12c4] - FuzzyHelper evaluated goal VISIT TILE (45 36 1) (Isra), priority=2.7907 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.8407 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.8352 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.1234 DEBUG ai [12c4] - FuzzyHelper returned goal AdventureSpellCast Town Portal, priority=2.8407 DEBUG ai [12c4] - Considering: AdventureSpellCast Town Portal TRACE ai [12c4] - Decomposing adventure spell cast of Town Portal for hero Sandro TRACE global [12c4] - We'll wait till request 218 is answered. TRACE ai [101c] - Entering virtual void VCAI::advmapSpellCast(const CGHeroInstance*, int): spellID '9. TRACE ai [101c] - Leaving virtual void VCAI::advmapSpellCast(const CGHeroInstance*, int). ERROR network [101c] - System message: Server encountered a problem: No town at destination tile TRACE ai [101c] - Entering virtual void VCAI::requestRealized(PackageApplied*). TRACE ai [101c] - Leaving virtual void VCAI::requestRealized(PackageApplied*). DEBUG ai [12c4] - Moving hero Sandro to tile (45 36 1) ERROR ai [12c4] - Hero Sandro cannot reach (45 36 1). DEBUG ai [12c4] - Recalculate paths for Isra TRACE ai [12c4] - FuzzyHelper evaluated goal VISIT OBJ Sanctum, Necropolis (Isra), priority=3.3000 DEBUG ai [12c4] - FuzzyHelper returned goal VISIT OBJ Sanctum, Necropolis (Isra), priority=3.3000 DEBUG ai [12c4] - Of all 1 destinations, object Sanctum, Necropolis at pos=(47 36 1) seems nice DEBUG ai [12c4] - Decomposing goal VISIT OBJ Sanctum, Necropolis (Isra) TRACE ai [12c4] - FuzzyHelper evaluated goal CLEAR WAY TO (45 36 1), priority=0.0000 DEBUG ai [12c4] - FuzzyHelper returned goal CLEAR WAY TO (45 36 1), priority=0.0000 DEBUG ai [12c4] - Considering: CLEAR WAY TO (45 36 1) TRACE ai [12c4] - FuzzyHelper evaluated goal VISIT TILE (45 36 1) (Isra), priority=2.7907 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.8407 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.8352 TRACE ai [12c4] - FuzzyHelper evaluated goal AdventureSpellCast Town Portal, priority=2.1234 DEBUG ai [12c4] - FuzzyHelper returned goal AdventureSpellCast Town Portal, priority=2.8407 DEBUG ai [12c4] - Considering: AdventureSpellCast Town Portal TRACE ai [12c4] - Decomposing adventure spell cast of Town Portal for hero Sandro TRACE global [12c4] - We'll wait till request 219 is answered.