VCMI 0.99 3de0fa37f827ad885b57d5a952139d895492d693 (server)
	Initialization: 80
	Data loading: 1140
	Mod handler: 0
	Mod filesystems: 240
Basic initialization: 1460
Initialized logging system based on settings successfully.
[log level] ai => not set
[log level] animation => not set
[log level] bonus => not set
[log level] global => trace
[log level] network => not set
		Bonus type handler: 20
		General text handler: 40
		Hero handler: 20
		Artifact handler: 0
		Creature handler: 10
		Town handler: 0
		Object handler: 0
		Object types information handler: 0
		Spell handler: 0
		Terrain view pattern handler: 10
		Template handler: 0
	Initializing handlers: 110
	Initializing content handler: 2062 ms
		[f5a63cc2] Original game files
		[a219c5ae] VCMI essential files
		[d3d17460] Creature bonus icons
		[a255c178] Default templates
		[9e6b11d9] Extra resolutions
		[42d51c25] HD Mod RMGs
		[2cc47fe8] OH3 RMGs
	Parsing mod data: 1222 ms
		[DONE] Original game files
		[DONE] VCMI essential files
		[DONE] Creature bonus icons
		[DONE] Default templates
		[DONE] Extra resolutions
		[SKIP] HD Mod RMGs
		[SKIP] OH3 RMGs
	Loading mod data: 1312ms
	Resolving identifiers: 130 ms
	Handlers post-load finalization: 30 ms
	All game content loaded in 4756 ms
Port 3030 will be used
Listening for connections at port 3030
We've accepted someone... 
Established connection with VCMI 0.99 3de0fa37f827ad885b57d5a952139d895492d693 (client)
Got connection!
Gamestate created!
	Using random seed: 1501760307
Open map file: MAPS/GOOD TO GO
Map loaded!
	Our checksum for the map: 1200586259
Seed after init is 165183694 (before was 1501760307)
Gamestate initialized!
Connection 1 will handle 5 player: 0 1 3 4 255 
Saving to Saves/Newgame_Autosave_1
Ordering clients to serialize...
Saving lib part of game...
	Saving header
	Saving options
	Saving handlers
	Saving gamestate
Saving server state
Game has been successfully saved!
Game has been saved as Saves/Newgame_Autosave_1
Saving to Saves/Tower_spellbook
Ordering clients to serialize...
Saving lib part of game...
	Saving header
	Saving options
	Saving handlers
	Saving gamestate
Saving server state
Game has been successfully saved!
Game has been saved as Saves/Tower_spellbook
