objc[59455]: Class SDLApplication is implemented in both /usr/local/lib/libSDL2-2.0.0.dylib and /Users/Nastya/Documents/vcmi/build/../bin/vcmiclient.app/Contents/MacOS/vcmiclient. One of the two will be used. Which one is undefined. Starting... Creating console and configuring logger: 1 The log file will be saved to "/Users/Nastya/Library/Application Support/vcmi/VCMI_Client_log.txt" Initialization: 20 Data loading: 252 Mod handler: 0 Mod filesystems: 163 Basic initialization: 437 Initialized logging system based on settings successfully. Loading settings: 438 VCMI 0.98e (client) Found 2 render drivers opengl (active) software Created renderer opengl Initializing screen: 48 Initializing video: 1 2015-10-25 13:00:11.474 vcmiclient[59455:1794852] 13:00:11.474 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h. Initializing screen and sound handling: 23 Bonus type handler: 4 General text handler: 13 Hero handler: 4 Artifact handler: 0 Creature handler: 0 Town handler: 0 Object handler: 0 Object types information handler: 0 Spell handler: 0 Terrain view pattern handler: 1 Template handler: 0 Initializing handlers: 25 Initializing content handler: 187 ms 2015-10-25 13:00:11.682 vcmiclient[59455:1795019] App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file. [8ab30296] Original game files [82d94de9] Horn of the Abyss [621636f9] VCMI essential files [d24a4779] In The Wake of Gods [9d773eb1] New artifacts [521e44f8] Balancing File CONFIG/HOTA/HEROES/BEATRICE is not a valid JSON file! At line 1, position 0 error: Not a valid UTF-8 file File CONFIG/HOTA/HEROES/RANLOO is not a valid JSON file! At line 1, position 0 error: Not a valid UTF-8 file [6f801e45] Cove town [d4cb9019] New towns for map [a8375329] Default templates [0541663d] Commanders [d219f685] Stack Artifacts [1c6da201] Stack Experience [0ca45e95] WoG russian translation [ee94c499] Analogy [41cec3db] Clash of Dragons [00ee53f1] Coldshadow's Fantasy [52680f04] Golden Ring [ac03916f] Jebus Cross [41b59566] Upgrade Parsing mod data: 136 ms [DONE] Original game files [SKIP] Horn of the Abyss [SKIP] VCMI essential files [SKIP] In The Wake of Gods [SKIP] New artifacts [SKIP] Balancing [SKIP] Cove town [SKIP] New towns for map [SKIP] Default templates [SKIP] Commanders [SKIP] Stack Artifacts [SKIP] Stack Experience [SKIP] WoG russian translation [SKIP] Analogy [SKIP] Clash of Dragons [SKIP] Coldshadow's Fantasy [SKIP] Golden Ring [SKIP] Jebus Cross [SKIP] Upgrade Loading mod data: 152ms Resolving identifiers: 33 ms No templates found for 70:0 No templates found for 172:0 No templates found for 186:0 No templates found for 189:0 Handlers post-load finalization: 20 ms All game content loaded in 529 ms Initializing VCMI_Lib: 558 Loading and transforming heroes' flags: 45 Screen handler: 51 Main graphics: 48 Initializing game graphics: 100 Message handler: 4 Initialization of VCMI (together): 1237 Warning: Cannot open Music/MainMenu: Unrecognized music format Unable to play music (music parameter was NULL) Blocking buttons from 1 Setting up thread calling server: 0 File CONFIG/HOTA/HEROES/BEATRICE is not a valid JSON file! At line 1, position 0 error: Not a valid UTF-8 file File CONFIG/HOTA/HEROES/RANLOO is not a valid JSON file! At line 1, position 0 error: Not a valid UTF-8 file No templates found for 70:0 No templates found for 172:0 No templates found for 186:0 No templates found for 189:0 Waiting for server: 25 Establishing connection... Found endpoints: 0: 127.0.0.1:3030 Trying connection to 127.0.0.1:3030 (0) Established connection with VCMI 0.98e (server) Connecting to the server: 4 Will send info to server... Sending/Getting info to/from the server: 3 Creating gamestate: 0 Using random seed: 1445767217 Open map file: MAPS/ARROGANCE Map loaded! Our checksum for the map: 1596882971 Seed after init is 1476606179 (before was 1445767217) Initializing GameState (together): 51 Creating mapHandler: 0 Preparing FoW, roads, rivers,borders: 29 Making object rects: 130 Initializing mapHandler (together): 160 Player 1 will be lead by VCAI Opening VCAI Loaded VCAI Engine: InputVariable: OurShooters enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: OurWalkers enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: OurFlyers enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: EnemyShooters enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: EnemyWalkers enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: EnemyFlyers enabled: true range: 0.000 1.000 term: FEW Ramp 0.600 0.000 term: MANY Ramp 0.400 1.000 InputVariable: OurSpeed enabled: true range: 0.000 25.000 term: LOW Ramp 6.500 3.000 term: MEDIUM Triangle 5.500 8.000 10.500 term: HIGH Ramp 8.500 16.000 InputVariable: EnemySpeed enabled: true range: 0.000 25.000 term: LOW Ramp 6.500 3.000 term: MEDIUM Triangle 5.500 8.000 10.500 term: HIGH Ramp 8.500 16.000 InputVariable: CastleWalls enabled: true range: 0.000 3.000 term: NONE Rectangle 0.000 0.500 term: MEDIUM Trapezoid 0.500 1.000 2.000 2.500 term: HIGH Ramp 1.900 3.000 InputVariable: Bank enabled: true range: 0.000 1.000 term: FALSE Rectangle 0.000 0.500 term: TRUE Rectangle 0.500 1.000 OutputVariable: Threat enabled: true range: 0.500 1.500 accumulation: AlgebraicSum defuzzifier: Centroid 200 default: nan lock-previous: false lock-range: false term: LOW Ramp 1.000 0.500 term: MEDIUM Triangle 0.800 1.000 1.200 term: HIGH Ramp 1.000 1.500 RuleBlock: enabled: true conjunction: Minimum disjunction: Maximum activation: Minimum rule: if OurShooters is MANY and EnemySpeed is LOW then Threat is LOW rule: if OurShooters is MANY and EnemyShooters is FEW then Threat is LOW rule: if OurSpeed is LOW and EnemyShooters is MANY then Threat is HIGH rule: if OurSpeed is HIGH and EnemyShooters is MANY then Threat is LOW rule: if OurWalkers is FEW and EnemyShooters is MANY then Threat is somewhat LOW rule: if OurShooters is MANY and EnemySpeed is HIGH then Threat is somewhat HIGH rule: if OurShooters is FEW and EnemySpeed is HIGH then Threat is MEDIUM rule: if EnemySpeed is MEDIUM then Threat is MEDIUM rule: if EnemySpeed is LOW and OurShooters is FEW then Threat is MEDIUM rule: if Bank is TRUE and OurShooters is MANY then Threat is somewhat HIGH rule: if Bank is TRUE and EnemyShooters is MANY then Threat is LOW rule: if CastleWalls is HIGH and OurWalkers is MANY then Threat is very HIGH rule: if CastleWalls is HIGH and OurFlyers is MANY and OurShooters is MANY then Threat is MEDIUM rule: if CastleWalls is MEDIUM and OurShooters is MANY and EnemyWalkers is MANY then Threat is LOW Engine: InputVariable: strengthRatio enabled: true range: 0.000 4.500 term: LOW Ramp 1.500 0.000 term: HIGH Ramp 1.500 4.500 InputVariable: heroStrength enabled: true range: 0.000 1.000 term: LOW Ramp 0.200 0.000 term: MEDIUM Triangle 0.200 0.500 0.800 term: HIGH Ramp 0.500 1.000 InputVariable: turnDistance enabled: true range: 0.000 3.000 term: SMALL Ramp 0.500 0.000 term: MEDIUM Triangle 0.100 0.450 0.800 term: LONG Ramp 0.500 3.000 InputVariable: lockedMissionImportance enabled: true range: 0.000 5.000 term: LOW Ramp 2.500 0.000 term: MEDIUM Triangle 2.000 2.500 3.000 term: HIGH Ramp 2.500 5.000 OutputVariable: Value enabled: true range: 0.000 5.000 accumulation: AlgebraicSum defuzzifier: Centroid 200 default: nan lock-previous: false lock-range: false term: LOW Ramp 2.500 0.000 term: MEDIUM Triangle 2.000 2.500 3.000 term: HIGH Ramp 2.500 5.000 RuleBlock: enabled: true conjunction: Minimum disjunction: Maximum activation: Minimum rule: if strengthRatio is HIGH and heroStrength is LOW then Value is very HIGH rule: if strengthRatio is HIGH and heroStrength is MEDIUM then Value is somewhat HIGH rule: if strengthRatio is HIGH and heroStrength is HIGH then Value is somewhat LOW rule: if strengthRatio is LOW and heroStrength is LOW then Value is very LOW rule: if strengthRatio is LOW and heroStrength is MEDIUM then Value is somewhat HIGH rule: if strengthRatio is LOW and heroStrength is HIGH then Value is LOW rule: if lockedMissionImportance is HIGH then Value is very LOW rule: if lockedMissionImportance is MEDIUM then Value is somewhat LOW rule: if lockedMissionImportance is LOW then Value is HIGH rule: if turnDistance is SMALL then Value is HIGH rule: if turnDistance is MEDIUM then Value is MEDIUM rule: if turnDistance is LONG then Value is LOW Player 5 will be lead by VCAI Opening VCAI Loaded VCAI Player 6 will be lead by VCAI Opening VCAI Loaded VCAI Opening StupidAI Loaded Stupid AI 0.1 Warning: IntObject re-activated with mismatching used and active read: End of file Ended handling connection Segmentation fault: 11 Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! write: Broken pipe