Port 3030 will be used.  Initialization: 3  Data loading: 89  Mod handler: 0  Mod filesystems: 20 Basic initialization: 113 Initialized logging system based on settings successfully.  Bonus type handler: 3  General text handler: 4  Hero handler: 3  Artifact handler: 0  Creature handler: 0  Town handler: 0  Object handler: 0  Object types information handler: 0  Spell handler: 0  Terrain view pattern handler: 1  Initializing handlers: 13  Initializing content handler: 89 ms  [d0444951] Original game files  [ed56c359] VCMI essential files  Parsing mod data: 38 ms  [DONE] Original game files  [DONE] VCMI essential files  Loading mod data: 187ms  Resolving identifiers: 8 ms  Handlers post-load finalization: 16 ms  All game content loaded in 340 ms  Template handler: 345 Listening for connections at port 3030 We've accepted someone... Established connection with VCMI 0.98c (client) Got connection! Gamestate created!  Using random seed: 1433161660 Open campaign map file: 0 Map loaded!  Our checksum for the map: 1721433556 Seed after init is 1506714199 (before was 1433161660) Gamestate initialized! Connection 1 will handle 3 player: 0 1 255 Saving to Saves/Newgame_Autosave_2 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Game has been saved as Saves/Newgame_Autosave_2 Saving to Saves/Autosave_1 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Game has been saved as Saves/Autosave_1 Saving to Saves/Autosave_2 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Game has been saved as Saves/Autosave_2 Saving to Saves/Autosave_3 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Game has been saved as Saves/Autosave_3 We have been requested to close.